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authorFlorian Fischer <florian.fl.fischer@fau.de>2021-03-07 11:03:35 +0100
committerFlorian Fischer <florian.fl.fischer@fau.de>2021-03-07 11:07:09 +0100
commitb807d299357f2f7b605ffee2869254f4698fc5e5 (patch)
tree9ff646d259f5c5696d4f2188043be40969027005 /rules/en
parent014b2ddadadff9a85d574ebc2335114034f82c08 (diff)
downloadmuhqs-game-b807d299357f2f7b605ffee2869254f4698fc5e5.tar.gz
muhqs-game-b807d299357f2f7b605ffee2869254f4698fc5e5.zip
[AI] switch from supprotive to wandering 3 if no allied unit exists
Fix Kraken AI don't activating its units
Diffstat (limited to 'rules/en')
-rw-r--r--rules/en/ai.md10
1 files changed, 7 insertions, 3 deletions
diff --git a/rules/en/ai.md b/rules/en/ai.md
index c9e21cc4..c9de7a27 100644
--- a/rules/en/ai.md
+++ b/rules/en/ai.md
@@ -41,9 +41,12 @@ Any ambiguity is decided at random (multiple units in attack range, multiple mos
### Supportive
1. Use full action if possible
- 2. move towards nearest allied Unit
- 3. If enemy Unit in attack Range
- attack enemy Unit in Range
+ 2a. If a allied unit exists
+ Move towards nearest allied Unit
+ 3a. If enemy Unit in attack Range
+ attack enemy Unit in Range
+ 2b. Otherwise
+ execute wandering 3 AI
## The Kraken
@@ -61,4 +64,5 @@ Instructions for the opponent player in "The Kraken" game mode.
3.2 If the card is playable then
play the card
proceed at 3.1
+ 3.3 activate all own units
4. Discard the unused card