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authorFlorian Fischer <florian.fischer@muhq.space>2021-09-03 17:50:52 +0200
committerFlorian Fischer <florian.fischer@muhq.space>2021-09-03 17:50:52 +0200
commit2a17363c6906a42a6a4712f30c504db08200f958 (patch)
treec28b5b4228337cf354ff2466168f04be712effa3 /rules/en
parent069fe604047c4ac978066fce2809266ed213850e (diff)
downloadmuhqs-game-2a17363c6906a42a6a4712f30c504db08200f958.tar.gz
muhqs-game-2a17363c6906a42a6a4712f30c504db08200f958.zip
[rules] ai generalize supportive AI into target-oriented
Supportive == target-oriented allied unit. This allows more way more design space.
Diffstat (limited to 'rules/en')
-rw-r--r--rules/en/ai.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/rules/en/ai.md b/rules/en/ai.md
index 1bc1b4e4..61ee1b41 100644
--- a/rules/en/ai.md
+++ b/rules/en/ai.md
@@ -39,10 +39,10 @@ Any ambiguity is decided at random (multiple units in attack range, multiple mos
move to random tile in movement Range
proceed at 1.
-## Supportive
+## target-oriented TARGET
1. Use full action if possible
- 2a. If a allied unit exists
- Move towards nearest allied Unit
+ 2a. If a TARGET exists
+ Move onto or towards nearest TARGET
3a. If enemy Unit in attack Range
attack enemy Unit in Range
2b. Otherwise