| Commit message (Collapse) | Author | Age | Files | Lines | |
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| * | fix amount of resource gained for discard 2 | Florian Fischer | 2025-08-21 | 1 | -1/+1 |
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| * | allow tokens to have buy costs | Florian Fischer | 2025-08-20 | 1 | -3/+2 |
| | | | | | | This allows tokens to be affected buy buy cost dependent effects, like the missionary. Additionally, tokens can not be part of a shop or deck anyway. | ||||
| * | improve english rules | Florian Fischer | 2025-08-20 | 1 | -246/+268 |
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| * | increase nest#d list identation | Florian Fischer | 2025-08-20 | 1 | -6/+6 |
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| * | update rules | Florian Fischer | 2025-08-20 | 1 | -54/+107 |
| | | | | | | Define state-based actions, game zones, priority. Use more enumerations to make more rules linkable. | ||||
| * | improve english tile rules | Florian Fischer | 2025-08-20 | 1 | -29/+33 |
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| * | fix code block alignment | Florian Fischer | 2025-08-20 | 1 | -21/+18 |
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| * | fix linkable rules and support nesting | Florian Fischer | 2025-08-20 | 1 | -7/+8 |
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| * | move linkable rule js into seperate file | Florian Fischer | 2025-08-20 | 1 | -1/+4 |
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| * | slightly improve rules | Florian Fischer | 2025-08-20 | 1 | -8/+8 |
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| * | define drafting | Florian Fischer | 2025-08-20 | 1 | -6/+30 |
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| * | fix permanent typo in push rules | Florian Fischer | 2025-08-20 | 1 | -3/+3 |
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| * | introduce new boss type | Florian Fischer | 2025-08-20 | 1 | -6/+15 |
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| * | fix melee typo | Florian Fischer | 2025-01-27 | 1 | -1/+1 |
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| * | tiles: improve language | Florian Fischer | 2024-10-02 | 1 | -2/+2 |
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| * | use literal blocks and 2 space indentation for rules | Florian Fischer | 2024-03-26 | 1 | -52/+64 |
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| * | specify how to play permanents and discarding outstanding equipment EoT | Florian Fischer | 2024-03-26 | 1 | -2/+6 |
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| * | improve rules | Florian Fischer | 2024-03-26 | 1 | -13/+22 |
| | | | | | | * add seperate action and buy phase section * fix typos | ||||
| * | rules: actually add condition to range statement | Florian Fischer | 2023-01-12 | 1 | -1/+1 |
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| * | potions: power up potion use by making it a free action | Florian Fischer | 2022-12-28 | 1 | -1/+1 |
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| * | improve card rules language and link to exmplenation card | Florian Fischer | 2022-09-25 | 1 | -5/+6 |
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| * | fix typo | Florian Fischer | 2022-09-25 | 1 | -1/+1 |
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| * | improve English rules | Florian Fischer | 2022-09-25 | 1 | -78/+81 |
| | | | | | | | | | | | | | * Be consistent wih puncuation (do no end items with '.') * Use more correct English capitalisation * Escape <> chars where needed * Be conistent with the font of 's (use normal font) * Improve the language and fix typos * Improve action phase algorithm * Specify when slow actions can be declared * Define activated permanents * Rename long-distance combat to ranged combat | ||||
| * | add push! and specify push without an origin determined by a permanent | Florian Fischer | 2022-04-02 | 1 | -1/+2 |
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| * | add examples for pushing permanents on free but not available tiles | Florian Fischer | 2022-04-02 | 1 | -0/+1 |
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| * | minor improvements | Florian Fischer | 2022-04-02 | 1 | -24/+25 |
| | | | | | | | * more rule highlights * typo fixes ... | ||||
| * | add push mechanic | Florian Fischer | 2022-04-02 | 1 | -5/+22 |
| | | | | | | | | The push mechanic is heavily inspired by `Into the Breach`. Pushing a permanent moves it involuntarily in a straight line. On collisions units receive damage and permenents pushed onto free but unavailable tiles are destroyed. | ||||
| * | change how tokens and especially misinformations are handled | Florian Fischer | 2022-03-31 | 1 | -2/+6 |
| | | | | | | | | | | | | Currently misinformation token are not working as intended, because they could not be part of a players deck because they are tokens. But it is a fundamental part of their design that they delute a players deck. So handle them like other real cards withou buycost like farmers. Specify that tokens can not exists in discard piles or decks and that cards without buy cost can not be part of stores or drafts. | ||||
| * | rules: define free and available tiles | Florian Fischer | 2022-02-25 | 1 | -4/+17 |
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| * | update combat rules and unify German Eigentuemer/Besitzer nomenclature | Florian Fischer | 2022-02-15 | 1 | -18/+17 |
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| * | add rules for cards without buy or play cost | Florian Fischer | 2022-02-15 | 1 | -0/+2 |
| | | | | | | No buy cost -> can not be bought. No play cost -> can not be played. | ||||
| * | rules/ai: improve aggresive ai | Florian Fischer | 2022-01-03 | 1 | -2/+5 |
| | | | | | | Previously aggresive ai was not definied if there is no enemey unit on the map. | ||||
| * | [tiles] add rules for stores | Florian Fischer | 2021-12-12 | 1 | -1/+8 |
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| * | rules/intentions: increase effect of intention marks | Florian Fischer | 2021-12-12 | 1 | -1/+1 |
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| * | [tiles] treat walls as solid and let gates stop motion | Florian Fischer | 2021-12-12 | 1 | -0/+2 |
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| * | Improve AI rules | Florian Fischer | 2021-12-12 | 1 | -4/+6 |
| | | | | | | * Let target-oriented AI wander if target is not reachable * Spell out rules and win conditions for the tyrant game | ||||
| * | improve AI opeonents | Florian Fischer | 2021-12-10 | 1 | -6/+8 |
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| * | tyrant ai explicitly mention upkeep effects | Florian Fischer | 2021-12-10 | 1 | -2/+3 |
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| * | add the tyrant ai rules and tyrant set to cards.html | Florian Fischer | 2021-12-10 | 1 | -0/+18 |
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| * | rules: clarify water rule | Florian Fischer | 2021-12-10 | 1 | -1/+1 |
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| * | add intension rules | Florian Fischer | 2021-12-10 | 2 | -0/+24 |
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| * | add unfinished potions set | Florian Fischer | 2021-10-08 | 1 | -2/+10 |
| | | | | | | | | | | | | Potions are designed as a different on field resource to diversify game play. Potions may be used offensively or defensively. They are a on field equivalent to spells with harder timing restrictions, public information but artifact synergies and thus should be cheaper than their spell equivalent. In particular because unused spells can be used to generate resource by discarding two cards. Played potions are "dead" until they are used. | ||||
| * | [rules] ai generalize supportive AI into target-oriented | Florian Fischer | 2021-09-03 | 1 | -3/+3 |
| | | | | | | Supportive == target-oriented allied unit. This allows more way more design space. | ||||
| * | [rules] clarify that units can not attack themselves | Florian Fischer | 2021-09-03 | 1 | -3/+4 |
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| * | [rules] improvements | Florian Fischer | 2021-06-03 | 1 | -33/+25 |
| | | | | | | | * reduce redundant links under #cards * improve word fonts * fix links | ||||
| * | [rules] further translate and update english rules | Florian Fischer | 2021-06-03 | 1 | -165/+222 |
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| * | [rules/ai] remove one headline level | Florian Fischer | 2021-04-28 | 1 | -8/+8 |
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| * | improve agressive AI for ranged units | Florian Fischer | 2021-03-26 | 1 | -1/+1 |
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| * | add state rules for panic, rage, ward | Florian Fischer | 2021-03-25 | 1 | -10/+24 |
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| * | [AI] switch from supprotive to wandering 3 if no allied unit exists | Florian Fischer | 2021-03-07 | 1 | -3/+7 |
| | | | | | Fix Kraken AI don't activating its units | ||||
