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authorFlorian Fischer <florian.fl.fischer@fau.de>2021-03-26 09:19:55 +0100
committerFlorian Fischer <florian.fl.fischer@fau.de>2021-03-26 09:19:55 +0100
commit18a43ec42d0fc83a49c27ab36886567152eb7fcc (patch)
treeaac30832cc7a92b3771bcca068c22aee6cfbc21b /rules/en
parent321bf628b45dbbb5e45d5fa6033c70ac2f841780 (diff)
downloadmuhqs-game-18a43ec42d0fc83a49c27ab36886567152eb7fcc.tar.gz
muhqs-game-18a43ec42d0fc83a49c27ab36886567152eb7fcc.zip
improve agressive AI for ranged units
Diffstat (limited to 'rules/en')
-rw-r--r--rules/en/ai.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/rules/en/ai.md b/rules/en/ai.md
index c9de7a27..ea2c3cce 100644
--- a/rules/en/ai.md
+++ b/rules/en/ai.md
@@ -21,7 +21,7 @@ Any ambiguity is decided at random (multiple units in attack range, multiple mos
1. If enemy Unit in attack Range then
attack enemy Unit in Range
2. While move action available do
- move towards nearest enemy unit
+ move towards nearest enemy unit until it is in attack range
if attack action avail then proceed at 1.
### Shy