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| author | Florian Fischer <florian.fl.fischer@fau.de> | 2021-03-26 09:19:55 +0100 |
|---|---|---|
| committer | Florian Fischer <florian.fl.fischer@fau.de> | 2021-03-26 09:19:55 +0100 |
| commit | 18a43ec42d0fc83a49c27ab36886567152eb7fcc (patch) | |
| tree | aac30832cc7a92b3771bcca068c22aee6cfbc21b /rules/en | |
| parent | 321bf628b45dbbb5e45d5fa6033c70ac2f841780 (diff) | |
| download | muhqs-game-18a43ec42d0fc83a49c27ab36886567152eb7fcc.tar.gz muhqs-game-18a43ec42d0fc83a49c27ab36886567152eb7fcc.zip | |
improve agressive AI for ranged units
Diffstat (limited to 'rules/en')
| -rw-r--r-- | rules/en/ai.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/rules/en/ai.md b/rules/en/ai.md index c9de7a27..ea2c3cce 100644 --- a/rules/en/ai.md +++ b/rules/en/ai.md @@ -21,7 +21,7 @@ Any ambiguity is decided at random (multiple units in attack range, multiple mos 1. If enemy Unit in attack Range then attack enemy Unit in Range 2. While move action available do - move towards nearest enemy unit + move towards nearest enemy unit until it is in attack range if attack action avail then proceed at 1. ### Shy |
