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| author | Florian Fischer <florian.fischer@muhq.space> | 2021-12-12 10:59:01 +0100 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2021-12-12 10:59:01 +0100 |
| commit | af4cd176f38bef6d663180c5a93c6f0a100bf8a8 (patch) | |
| tree | e610ba7863f3e66aed2b2bb352efbdb538da3917 /rules/en | |
| parent | 794f4f152e5fbf001d7f8ece41563baa02f8147b (diff) | |
| download | muhqs-game-af4cd176f38bef6d663180c5a93c6f0a100bf8a8.tar.gz muhqs-game-af4cd176f38bef6d663180c5a93c6f0a100bf8a8.zip | |
[tiles] treat walls as solid and let gates stop motion
Diffstat (limited to 'rules/en')
| -rw-r--r-- | rules/en/tiles.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/rules/en/tiles.md b/rules/en/tiles.md index ec15c66a..be268925 100644 --- a/rules/en/tiles.md +++ b/rules/en/tiles.md @@ -49,7 +49,9 @@ * Walls are constructions to prevent movement of troups * **Unit** can not be placed on walls +* Treat **walls** as neutral **artifacts** with *solid 10* (no **units** can *switch place* or *carry* them) ## Gate * Gates are passable parts of walls +* **Units** must end their movement on the first **gate** tile they enter |
