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authorFlorian Fischer <florian.fischer@muhq.space>2021-12-12 10:59:01 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2021-12-12 10:59:01 +0100
commitaf4cd176f38bef6d663180c5a93c6f0a100bf8a8 (patch)
treee610ba7863f3e66aed2b2bb352efbdb538da3917 /rules/en
parent794f4f152e5fbf001d7f8ece41563baa02f8147b (diff)
downloadmuhqs-game-af4cd176f38bef6d663180c5a93c6f0a100bf8a8.tar.gz
muhqs-game-af4cd176f38bef6d663180c5a93c6f0a100bf8a8.zip
[tiles] treat walls as solid and let gates stop motion
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-rw-r--r--rules/en/tiles.md2
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diff --git a/rules/en/tiles.md b/rules/en/tiles.md
index ec15c66a..be268925 100644
--- a/rules/en/tiles.md
+++ b/rules/en/tiles.md
@@ -49,7 +49,9 @@
* Walls are constructions to prevent movement of troups
* **Unit** can not be placed on walls
+* Treat **walls** as neutral **artifacts** with *solid 10* (no **units** can *switch place* or *carry* them)
## Gate
* Gates are passable parts of walls
+* **Units** must end their movement on the first **gate** tile they enter