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authorFlorian Fischer <florian.fischer@muhq.space>2022-02-15 14:22:01 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2022-02-15 14:22:01 +0100
commit93d83d61e317f72f0bc0034810f48a8b5edf7a1e (patch)
tree9199274dc12b604e0d6784459055715790ba9609 /rules/en
parent016b3d5f23533808c14f3d7b273b080d0d4dc49c (diff)
downloadmuhqs-game-93d83d61e317f72f0bc0034810f48a8b5edf7a1e.tar.gz
muhqs-game-93d83d61e317f72f0bc0034810f48a8b5edf7a1e.zip
add rules for cards without buy or play cost
No buy cost -> can not be bought. No play cost -> can not be played.
Diffstat (limited to 'rules/en')
-rw-r--r--rules/en/rules.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md
index 54ef7c81..da3b21ad 100644
--- a/rules/en/rules.md
+++ b/rules/en/rules.md
@@ -75,6 +75,7 @@ For each of your Units
* Example: "Whenever the equipped **unit** *attacks* gain 1 **resource**" - "the equipped **unit** *attacks*" is the condition and "gain 1 **resource**" is the *triggered* **action**
* All game action a player does are **actions**
* Playing a card is an action, in doing so they must pay the card's **playing cost** as the cost for the **action**
+* Cards without **playing cost** (not cards with `playing cost = 0`) can not be played as an action in this way.
* Using a **permanent** like **units** are **actions**
* Actions are processed in two steps:
* By *declaring* an **action** the player announces the desired effects, all its *targets* and pays all required costs
@@ -122,6 +123,7 @@ While you control an untapped card on the board or have a playable card in hand
* To buy a card a player pays **resource** equal to the **buy cost** of the card
* Only one card can be *bought* per turn
* The *bought* card is put onto the **discard pile**
+* Cards without **buy cost** can not be *bought*
# Deck