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| author | Florian Fischer <florian.fischer@muhq.space> | 2021-12-12 11:56:46 +0100 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2021-12-12 11:56:46 +0100 |
| commit | a4817c436cca4ccbef763dbb4c50147840dcffc1 (patch) | |
| tree | 023af516af5766ea53c6194dbafdc98dbbadea03 /rules/en | |
| parent | d5f915711e3a2d309717658ec5e000c94ead4c73 (diff) | |
| download | muhqs-game-a4817c436cca4ccbef763dbb4c50147840dcffc1.tar.gz muhqs-game-a4817c436cca4ccbef763dbb4c50147840dcffc1.zip | |
[tiles] add rules for stores
Diffstat (limited to 'rules/en')
| -rw-r--r-- | rules/en/tiles.md | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/rules/en/tiles.md b/rules/en/tiles.md index be268925..f4f54590 100644 --- a/rules/en/tiles.md +++ b/rules/en/tiles.md @@ -47,7 +47,7 @@ ## Wall -* Walls are constructions to prevent movement of troups +* Walls are constructions to prevent movement of troops * **Unit** can not be placed on walls * Treat **walls** as neutral **artifacts** with *solid 10* (no **units** can *switch place* or *carry* them) @@ -55,3 +55,10 @@ * Gates are passable parts of walls * **Units** must end their movement on the first **gate** tile they enter + +## Stores + +* A place to buy shiny new things +* **Stores** are tiles to but cards in player vs AI games +* All available cards are randomly and distributed between all **Stores** face-down +* If a **unit** is placed on a **store** its controller may buy cards from this **store** |
