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-rw-r--r--go/activities/buttonList.go1
-rw-r--r--go/game/state.go2
2 files changed, 1 insertions, 2 deletions
diff --git a/go/activities/buttonList.go b/go/activities/buttonList.go
index f3ea9f23..b715755d 100644
--- a/go/activities/buttonList.go
+++ b/go/activities/buttonList.go
@@ -41,7 +41,6 @@ func NewButtonList(width, height int, labels []string, handlers []func(*ui.Simpl
bl.AddWidget(btn)
y = y + BUTTON_LIST_BUTTON_HEIGHT + BUTTON_LIST_BUTTON_PADDING
- log.Println("add button at", x, y)
}
back := ui.NewSimpleButton(
diff --git a/go/game/state.go b/go/game/state.go
index f53f46ae..37f31422 100644
--- a/go/game/state.go
+++ b/go/game/state.go
@@ -464,7 +464,7 @@ func (s *LocalState) allPassing(skipFirst bool) (bool, []*Player) {
switch a := _a.(type) {
case *PassPriority:
- log.Info("priority passed\n", "player", p.Name, "passed", fmt.Sprintf("%d/%d", i+1, nPlayers))
+ log.Info("priority passed", "player", p.Name, "passed", fmt.Sprintf("%d/%d", i+1, nPlayers))
case nil:
log.Fatal("received nil action from ", p.Name, " at ", s.activePhase)
default: