diff options
| -rw-r--r-- | go/activities/buttonList.go | 1 | ||||
| -rw-r--r-- | go/game/state.go | 2 |
2 files changed, 1 insertions, 2 deletions
diff --git a/go/activities/buttonList.go b/go/activities/buttonList.go index f3ea9f23..b715755d 100644 --- a/go/activities/buttonList.go +++ b/go/activities/buttonList.go @@ -41,7 +41,6 @@ func NewButtonList(width, height int, labels []string, handlers []func(*ui.Simpl bl.AddWidget(btn) y = y + BUTTON_LIST_BUTTON_HEIGHT + BUTTON_LIST_BUTTON_PADDING - log.Println("add button at", x, y) } back := ui.NewSimpleButton( diff --git a/go/game/state.go b/go/game/state.go index f53f46ae..37f31422 100644 --- a/go/game/state.go +++ b/go/game/state.go @@ -464,7 +464,7 @@ func (s *LocalState) allPassing(skipFirst bool) (bool, []*Player) { switch a := _a.(type) { case *PassPriority: - log.Info("priority passed\n", "player", p.Name, "passed", fmt.Sprintf("%d/%d", i+1, nPlayers)) + log.Info("priority passed", "player", p.Name, "passed", fmt.Sprintf("%d/%d", i+1, nPlayers)) case nil: log.Fatal("received nil action from ", p.Name, " at ", s.activePhase) default: |
