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path: root/go/game/state.go
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Diffstat (limited to 'go/game/state.go')
-rw-r--r--go/game/state.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/go/game/state.go b/go/game/state.go
index f53f46ae..37f31422 100644
--- a/go/game/state.go
+++ b/go/game/state.go
@@ -464,7 +464,7 @@ func (s *LocalState) allPassing(skipFirst bool) (bool, []*Player) {
switch a := _a.(type) {
case *PassPriority:
- log.Info("priority passed\n", "player", p.Name, "passed", fmt.Sprintf("%d/%d", i+1, nPlayers))
+ log.Info("priority passed", "player", p.Name, "passed", fmt.Sprintf("%d/%d", i+1, nPlayers))
case nil:
log.Fatal("received nil action from ", p.Name, " at ", s.activePhase)
default: