aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--data/cards/exp1/annoying_bard.yml4
-rw-r--r--data/cards/exp1/backup!.yml2
-rw-r--r--data/cards/exp1/explosives.yml4
-rw-r--r--data/cards/exp1/power_to_the_people!.yml2
-rw-r--r--data/cards/exp1/standard.yml4
-rw-r--r--data/cards/exp1/taunter.yml2
-rw-r--r--latex/cards/en/exp1/annoying_bard.tex2
-rw-r--r--latex/cards/en/exp1/backup!.tex2
-rw-r--r--latex/cards/en/exp1/explosives.tex2
-rw-r--r--latex/cards/en/exp1/power_to_the_people!.tex2
-rw-r--r--latex/cards/en/exp1/standard.tex2
-rw-r--r--latex/cards/en/exp1/taunter.tex2
12 files changed, 15 insertions, 15 deletions
diff --git a/data/cards/exp1/annoying_bard.yml b/data/cards/exp1/annoying_bard.yml
index bfd3543d..4df64440 100644
--- a/data/cards/exp1/annoying_bard.yml
+++ b/data/cards/exp1/annoying_bard.yml
@@ -7,8 +7,8 @@ movement: 2
buy: 3
upkeep: 1
effect:
- en: If Anoying Bard moved this turn adjacent Units have +1 Movement, otherwise +1 Attack
+ en: If Annoying Bard moved this turn adjacent units have +1 movement, otherwise +1 attack
de: Falls sich der Nervige Barde diesen Zug bereits bewegt hat erhalten benachbarte Units +1 Bewegung anderenfalls +1 Angriff
latex_effect:
- en: If Anoying Bard moved this turn adjacent Units have +1~Movement, otherwise +1~Attack
+ en: If Annoying Bard moved this turn adjacent units have +1~movement, otherwise +1~attack
de: Falls sich der Nervige Barde diesen Zug bereits bewegt hat erhalten benachbarte Units +1~Bewegung anderenfalls +1~Angriff
diff --git a/data/cards/exp1/backup!.yml b/data/cards/exp1/backup!.yml
index aed2af92..9799314a 100644
--- a/data/cards/exp1/backup!.yml
+++ b/data/cards/exp1/backup!.yml
@@ -5,5 +5,5 @@ type: spell
buy: 7
play: 5
effect:
- en: Create two Recruit tokens in Range 1 of an allied Unit
+ en: Create two Recruit tokens in range 1 of an allied unit
de: Erzeuge zwei Rekrut Tokens in Range 1 einer verbündeten Unit
diff --git a/data/cards/exp1/explosives.yml b/data/cards/exp1/explosives.yml
index 7b73310f..1fde3ca2 100644
--- a/data/cards/exp1/explosives.yml
+++ b/data/cards/exp1/explosives.yml
@@ -7,14 +7,14 @@ play: 2X
effect:
en:
- Solid 2.
- - Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2 damage to all Units and neutralize all building tiles in Range 1
+ - Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2 damage to all Units and neutralize all building tiles in range 1
de:
- Solide 2.
- Sprengstoff kommt mit X Lunten Marken in Spiel. Entferne jeden Upkeep eine Lunten Marke. Wenn du die letzte Lunten Marke entfernst zerstöre Sprengstoff, füge allen Units 2 Schaden zu und neutraliziere alle Gebäude Felder in Range 1
latex_effect:
en:
- Solid 2.
- - "Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2~damage to all Units and neutralize all building tiles in Range~1"
+ - "Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2~damage to all Units and neutralize all building tiles in range~1"
de:
- Solide 2.
- "Sprengstoff kommt mit X Lunten Marken in Spiel. Entferne jeden Upkeep eine Lunten Marke. Wenn du die letzte Lunten Marke entfernst zerstöre Sprengstoff, füge allen Units 2~Schaden zu und neutraliziere alle Gebäude Felder in Range~1"
diff --git a/data/cards/exp1/power_to_the_people!.yml b/data/cards/exp1/power_to_the_people!.yml
index 5ece6b56..649dbbc8 100644
--- a/data/cards/exp1/power_to_the_people!.yml
+++ b/data/cards/exp1/power_to_the_people!.yml
@@ -5,5 +5,5 @@ type: spell
buy: 7
play: 3
effect:
- en: Gain 1 Resource for each Unit you control
+ en: Gain 1 Resource for each unit you control
de: Erhalte 1 Ressource für jede Unit die du kontrollierst
diff --git a/data/cards/exp1/standard.yml b/data/cards/exp1/standard.yml
index ca4620d3..f50c7c90 100644
--- a/data/cards/exp1/standard.yml
+++ b/data/cards/exp1/standard.yml
@@ -6,14 +6,14 @@ buy: 7
play: 5
effect:
en:
- - When standard is placed onto the battlefield create a recruit token in range 1.
+ - When standard is placed onto the battlefield create a Recruit token in range 1.
- Units can be played on adjacent tiles
de:
- Wenn die Standarte auf das Spielfeld gelegt wird erzeuge einen Rekrut Token in Range 1.
- Units können auf angrenzenden Feldern ausgespielt werden
latex_effect:
en:
- - "When standard is placed onto the battlefield create a recruit token in range~1.\\vspace{0.2cm}\\\\"
+ - "When standard is placed onto the battlefield create a Recruit token in range~1.\\vspace{0.2cm}\\\\"
- Units can be played on adjacent tiles
de:
- "Wenn die Standarte auf das Spielfeld gelegt wird erzeuge einen Rekrut Token in Range~1.\\vspace{0.2cm}\\\\"
diff --git a/data/cards/exp1/taunter.yml b/data/cards/exp1/taunter.yml
index 5a4df24c..254601a1 100644
--- a/data/cards/exp1/taunter.yml
+++ b/data/cards/exp1/taunter.yml
@@ -7,5 +7,5 @@ movement: 2
buy: 7
upkeep: 1
full_action:
- en: Put a rage mark on one Unit in Range 3
+ en: Put a rage mark on one unit in range 3
de: Lege eine Wut Marke auf ein Ziel-Unit in Range 3
diff --git a/latex/cards/en/exp1/annoying_bard.tex b/latex/cards/en/exp1/annoying_bard.tex
index cef23cbf..57d04181 100644
--- a/latex/cards/en/exp1/annoying_bard.tex
+++ b/latex/cards/en/exp1/annoying_bard.tex
@@ -6,7 +6,7 @@
\begin{tikzpicture}
\cardtypeUnit{Annoying Bard}
\cardbuycost{3}
-\cardsplitcontent{Health: 1\\Movement: 2}{If Anoying Bard moved this turn adjacent Units have +1~Movement, otherwise +1~Attack}
+\cardsplitcontent{Health: 1\\Movement: 2}{If Annoying Bard moved this turn adjacent units have +1~movement, otherwise +1~attack}
\cardplaycost{1}
\cardmodule{exp1}
\cardborder
diff --git a/latex/cards/en/exp1/backup!.tex b/latex/cards/en/exp1/backup!.tex
index 69896a5f..1acb1821 100644
--- a/latex/cards/en/exp1/backup!.tex
+++ b/latex/cards/en/exp1/backup!.tex
@@ -6,7 +6,7 @@
\begin{tikzpicture}
\cardtypeSpell{Backup!}
\cardbuycost{7}
-\cardcontent{Create two Recruit tokens in Range 1 of an allied Unit}
+\cardcontent{Create two Recruit tokens in range 1 of an allied unit}
\cardplaycost{5}
\cardmodule{exp1}
\cardborder
diff --git a/latex/cards/en/exp1/explosives.tex b/latex/cards/en/exp1/explosives.tex
index fa157992..8e1826b3 100644
--- a/latex/cards/en/exp1/explosives.tex
+++ b/latex/cards/en/exp1/explosives.tex
@@ -6,7 +6,7 @@
\begin{tikzpicture}
\cardtypeArtifact{Explosives}
\cardbuycost{3}
-\cardcontent{Solid 2.Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2~damage to all Units and neutralize all building tiles in Range~1}
+\cardcontent{Solid 2.Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2~damage to all Units and neutralize all building tiles in range~1}
\cardplaycost{2X}
\cardmodule{exp1}
\cardborder
diff --git a/latex/cards/en/exp1/power_to_the_people!.tex b/latex/cards/en/exp1/power_to_the_people!.tex
index ac4e5c13..a3a29434 100644
--- a/latex/cards/en/exp1/power_to_the_people!.tex
+++ b/latex/cards/en/exp1/power_to_the_people!.tex
@@ -6,7 +6,7 @@
\begin{tikzpicture}
\cardtypeSpell{Power To The People!}
\cardbuycost{7}
-\cardcontent{Gain 1 Resource for each Unit you control}
+\cardcontent{Gain 1 Resource for each unit you control}
\cardplaycost{3}
\cardmodule{exp1}
\cardborder
diff --git a/latex/cards/en/exp1/standard.tex b/latex/cards/en/exp1/standard.tex
index 2bdfbb14..5cec510d 100644
--- a/latex/cards/en/exp1/standard.tex
+++ b/latex/cards/en/exp1/standard.tex
@@ -6,7 +6,7 @@
\begin{tikzpicture}
\cardtypeArtifact{Standard}
\cardbuycost{7}
-\cardcontent{When standard is placed onto the battlefield create a recruit token in range~1.\vspace{0.2cm}\\Units can be played on adjacent tiles}
+\cardcontent{When standard is placed onto the battlefield create a Recruit token in range~1.\vspace{0.2cm}\\Units can be played on adjacent tiles}
\cardplaycost{5}
\cardmodule{exp1}
\cardborder
diff --git a/latex/cards/en/exp1/taunter.tex b/latex/cards/en/exp1/taunter.tex
index 382919f5..841ecfcc 100644
--- a/latex/cards/en/exp1/taunter.tex
+++ b/latex/cards/en/exp1/taunter.tex
@@ -6,7 +6,7 @@
\begin{tikzpicture}
\cardtypeUnit{Taunter}
\cardbuycost{7}
-\cardsplitcontent{Health: 1\\Movement: 2}{\faRedo: Put a rage mark on one Unit in Range 3}
+\cardsplitcontent{Health: 1\\Movement: 2}{\faRedo: Put a rage mark on one unit in range 3}
\cardplaycost{1}
\cardmodule{exp1}
\cardborder