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Diffstat (limited to 'go/game/unit.go')
-rw-r--r--go/game/unit.go15
1 files changed, 3 insertions, 12 deletions
diff --git a/go/game/unit.go b/go/game/unit.go
index adb608ab..c6c1839a 100644
--- a/go/game/unit.go
+++ b/go/game/unit.go
@@ -63,11 +63,11 @@ func NewUnit(card *Card, tile *Tile, owner *Player) *Unit {
}
func (u *Unit) Fmt() string {
- return fmt.Sprintf("%s@%v", u.Card().Name, u.TileOrContainingPermTile())
+ return fmt.Sprintf("%s@%v", u.Card().Name, TileOrContainingPermTile(u))
}
func (u *Unit) FmtWController() string {
- return fmt.Sprintf("%s's %s@%v", u.Controller().Name, u.Card().Name, u.TileOrContainingPermTile())
+ return fmt.Sprintf("%s's %s@%v", u.Controller().Name, u.Card().Name, TileOrContainingPermTile(u))
}
func NewUnitFromPath(cardPath string, tile *Tile, owner *Player) *Unit {
@@ -107,20 +107,11 @@ func (u *Unit) move(s *State, tile *Tile) {
}
}
-func (u *Unit) TileOrContainingPermTile() *Tile {
- tile := u.tile
- if tile == nil {
- tile = u.containingPerm.Tile()
- }
-
- return tile
-}
-
func (u *Unit) MoveRangeTiles(m *Map) []*Tile {
tiles := []*Tile{}
// TODO: build graph only containing possible tile in movement range
graph := m.generateMapGraphFor(u)
- origin := u.TileOrContainingPermTile().Position
+ origin := TileOrContainingPermTile(u).Position
for _, pos := range PositionsInRange(origin, u.Movement.Range, false) {
tile := m.TileAt(pos)
if tile == nil || !u.IsAvailableTile(tile) {