diff options
Diffstat (limited to 'go/game/unit.go')
| -rw-r--r-- | go/game/unit.go | 15 |
1 files changed, 3 insertions, 12 deletions
diff --git a/go/game/unit.go b/go/game/unit.go index adb608ab..c6c1839a 100644 --- a/go/game/unit.go +++ b/go/game/unit.go @@ -63,11 +63,11 @@ func NewUnit(card *Card, tile *Tile, owner *Player) *Unit { } func (u *Unit) Fmt() string { - return fmt.Sprintf("%s@%v", u.Card().Name, u.TileOrContainingPermTile()) + return fmt.Sprintf("%s@%v", u.Card().Name, TileOrContainingPermTile(u)) } func (u *Unit) FmtWController() string { - return fmt.Sprintf("%s's %s@%v", u.Controller().Name, u.Card().Name, u.TileOrContainingPermTile()) + return fmt.Sprintf("%s's %s@%v", u.Controller().Name, u.Card().Name, TileOrContainingPermTile(u)) } func NewUnitFromPath(cardPath string, tile *Tile, owner *Player) *Unit { @@ -107,20 +107,11 @@ func (u *Unit) move(s *State, tile *Tile) { } } -func (u *Unit) TileOrContainingPermTile() *Tile { - tile := u.tile - if tile == nil { - tile = u.containingPerm.Tile() - } - - return tile -} - func (u *Unit) MoveRangeTiles(m *Map) []*Tile { tiles := []*Tile{} // TODO: build graph only containing possible tile in movement range graph := m.generateMapGraphFor(u) - origin := u.TileOrContainingPermTile().Position + origin := TileOrContainingPermTile(u).Position for _, pos := range PositionsInRange(origin, u.Movement.Range, false) { tile := m.TileAt(pos) if tile == nil || !u.IsAvailableTile(tile) { |
