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path:
root
/
go
/
game
/
unit.go
Commit message (
Expand
)
Author
Age
Files
Lines
*
do not assume a unit always has a tile
Florian Fischer
2025-09-08
1
-1
/
+1
*
replace yaml.v3 with goccy/go-yaml
Florian Fischer
2025-09-04
1
-1
/
+1
*
reorganize upkeep and parse additional action effects
Florian Fischer
2025-08-20
1
-2
/
+4
*
implement mace and add damage dealt events/triggers
Florian Fischer
2025-08-20
1
-1
/
+1
*
add support for flexible attacks
Florian Fischer
2025-08-20
1
-6
/
+23
*
remove paralysis marks debug output
Florian Fischer
2025-08-20
1
-1
/
+0
*
initialize units with an available street action
Florian Fischer
2025-08-20
1
-0
/
+1
*
support unit state marks
Florian Fischer
2025-08-20
1
-3
/
+17
*
add boss type as unit specialization
Florian Fischer
2025-08-20
1
-1
/
+1
*
support street actions
Florian Fischer
2025-08-20
1
-5
/
+11
*
do not pass the map through the Attackable* function family
Florian Fischer
2025-08-20
1
-6
/
+7
*
do not consider houses as attackable tiles for ranged combat
Florian Fischer
2025-08-20
1
-1
/
+15
*
add unit assertion
Florian Fischer
2025-08-20
1
-0
/
+7
*
implement house tile effect
Florian Fischer
2025-08-20
1
-5
/
+0
*
detect end of unit AI actions and tap the unit
Florian Fischer
2025-08-20
1
-0
/
+5
*
introduce game.State interface abstraction
Florian Fischer
2025-08-20
1
-2
/
+2
*
fix available unit actions
Florian Fischer
2025-08-20
1
-15
/
+21
*
only generate ArtifactMoveActions if the switched positions are suitable
Florian Fischer
2025-08-20
1
-1
/
+4
*
implment upkeep costs using ResourceCosts
Florian Fischer
2025-08-20
1
-5
/
+5
*
intermediate commit
Florian Fischer
2025-08-20
1
-28
/
+10
*
implement equip action
Florian Fischer
2025-08-20
1
-0
/
+27
*
export less methods
Florian Fischer
2025-08-20
1
-11
/
+8
*
implement unit and artifact switch action
Florian Fischer
2025-08-20
1
-6
/
+7
*
client: use only the currently available actions in the action choice
Florian Fischer
2025-08-20
1
-2
/
+20
*
replace Fatalf with Panicf
Florian Fischer
2025-08-20
1
-1
/
+1
*
fix ai NPE when selecting a unit where to spawn frost pylon
Florian Fischer
2025-08-20
1
-12
/
+3
*
intermediate commit
Florian Fischer
2025-08-20
1
-2
/
+35
*
fix unit onPile hook argument forwarding
Florian Fischer
2025-08-20
1
-1
/
+1
*
intermediate commit
Florian Fischer
2025-08-20
1
-57
/
+5
*
improve permanent pile support
Florian Fischer
2025-08-20
1
-2
/
+17
*
support crewing
Florian Fischer
2025-08-20
1
-9
/
+47
*
move unit upkeep code to Unit onUpkeep hook
Florian Fischer
2025-08-20
1
-0
/
+4
*
change unit attack representation and implement sword
Florian Fischer
2025-08-20
1
-7
/
+5
*
add equipments and pile hooks
Florian Fischer
2025-08-20
1
-0
/
+12
*
add support for additional base actions
Florian Fischer
2025-08-20
1
-4
/
+18
*
intermediate commit
Florian Fischer
2025-08-20
1
-0
/
+211