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-rw-r--r--latex/cards/en/exp1/annoying_bard.tex2
-rw-r--r--latex/cards/en/exp1/backup!.tex2
-rw-r--r--latex/cards/en/exp1/explosives.tex2
-rw-r--r--latex/cards/en/exp1/power_to_the_people!.tex2
-rw-r--r--latex/cards/en/exp1/standard.tex2
-rw-r--r--latex/cards/en/exp1/taunter.tex2
6 files changed, 6 insertions, 6 deletions
diff --git a/latex/cards/en/exp1/annoying_bard.tex b/latex/cards/en/exp1/annoying_bard.tex
index cef23cbf..57d04181 100644
--- a/latex/cards/en/exp1/annoying_bard.tex
+++ b/latex/cards/en/exp1/annoying_bard.tex
@@ -6,7 +6,7 @@
\begin{tikzpicture}
\cardtypeUnit{Annoying Bard}
\cardbuycost{3}
-\cardsplitcontent{Health: 1\\Movement: 2}{If Anoying Bard moved this turn adjacent Units have +1~Movement, otherwise +1~Attack}
+\cardsplitcontent{Health: 1\\Movement: 2}{If Annoying Bard moved this turn adjacent units have +1~movement, otherwise +1~attack}
\cardplaycost{1}
\cardmodule{exp1}
\cardborder
diff --git a/latex/cards/en/exp1/backup!.tex b/latex/cards/en/exp1/backup!.tex
index 69896a5f..1acb1821 100644
--- a/latex/cards/en/exp1/backup!.tex
+++ b/latex/cards/en/exp1/backup!.tex
@@ -6,7 +6,7 @@
\begin{tikzpicture}
\cardtypeSpell{Backup!}
\cardbuycost{7}
-\cardcontent{Create two Recruit tokens in Range 1 of an allied Unit}
+\cardcontent{Create two Recruit tokens in range 1 of an allied unit}
\cardplaycost{5}
\cardmodule{exp1}
\cardborder
diff --git a/latex/cards/en/exp1/explosives.tex b/latex/cards/en/exp1/explosives.tex
index fa157992..8e1826b3 100644
--- a/latex/cards/en/exp1/explosives.tex
+++ b/latex/cards/en/exp1/explosives.tex
@@ -6,7 +6,7 @@
\begin{tikzpicture}
\cardtypeArtifact{Explosives}
\cardbuycost{3}
-\cardcontent{Solid 2.Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2~damage to all Units and neutralize all building tiles in Range~1}
+\cardcontent{Solid 2.Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2~damage to all Units and neutralize all building tiles in range~1}
\cardplaycost{2X}
\cardmodule{exp1}
\cardborder
diff --git a/latex/cards/en/exp1/power_to_the_people!.tex b/latex/cards/en/exp1/power_to_the_people!.tex
index ac4e5c13..a3a29434 100644
--- a/latex/cards/en/exp1/power_to_the_people!.tex
+++ b/latex/cards/en/exp1/power_to_the_people!.tex
@@ -6,7 +6,7 @@
\begin{tikzpicture}
\cardtypeSpell{Power To The People!}
\cardbuycost{7}
-\cardcontent{Gain 1 Resource for each Unit you control}
+\cardcontent{Gain 1 Resource for each unit you control}
\cardplaycost{3}
\cardmodule{exp1}
\cardborder
diff --git a/latex/cards/en/exp1/standard.tex b/latex/cards/en/exp1/standard.tex
index 2bdfbb14..5cec510d 100644
--- a/latex/cards/en/exp1/standard.tex
+++ b/latex/cards/en/exp1/standard.tex
@@ -6,7 +6,7 @@
\begin{tikzpicture}
\cardtypeArtifact{Standard}
\cardbuycost{7}
-\cardcontent{When standard is placed onto the battlefield create a recruit token in range~1.\vspace{0.2cm}\\Units can be played on adjacent tiles}
+\cardcontent{When standard is placed onto the battlefield create a Recruit token in range~1.\vspace{0.2cm}\\Units can be played on adjacent tiles}
\cardplaycost{5}
\cardmodule{exp1}
\cardborder
diff --git a/latex/cards/en/exp1/taunter.tex b/latex/cards/en/exp1/taunter.tex
index 382919f5..841ecfcc 100644
--- a/latex/cards/en/exp1/taunter.tex
+++ b/latex/cards/en/exp1/taunter.tex
@@ -6,7 +6,7 @@
\begin{tikzpicture}
\cardtypeUnit{Taunter}
\cardbuycost{7}
-\cardsplitcontent{Health: 1\\Movement: 2}{\faRedo: Put a rage mark on one Unit in Range 3}
+\cardsplitcontent{Health: 1\\Movement: 2}{\faRedo: Put a rage mark on one unit in range 3}
\cardplaycost{1}
\cardmodule{exp1}
\cardborder