aboutsummaryrefslogtreecommitdiff
path: root/rules/maps.md
diff options
context:
space:
mode:
Diffstat (limited to 'rules/maps.md')
-rw-r--r--rules/maps.md46
1 files changed, 0 insertions, 46 deletions
diff --git a/rules/maps.md b/rules/maps.md
deleted file mode 100644
index 5cda9e73..00000000
--- a/rules/maps.md
+++ /dev/null
@@ -1,46 +0,0 @@
-% muhq's game common map tiles
-
-# Common tiles
-
-## House
-
-* A small structural building.
-* **Units** on this tile can't be attacked from ranges > 1
-
-## Tower
-
-* A military building for area control.
-* **Units** with attack range X > 1 have attack range X + 1
-
-## Farm field
-
-* A generating resource through agriculture
-* A **Farmer** standing on a **Farm field** has full-action: gain 3 resource
-
-## Spawns
-
-* A tactical military location
-* Spawns are owned by a single player
-* Player can play permanents on a spawn they own
-
-## Harbor
-
-* A place where swimming stuff is build
-* Harbors are owned by a single player
-* Player can play swimming permanents on deep water tiles in range 1
-
-## Street
-
-* Routes for faster movement
-* A **unit** on a street has an additional move action which must result on a connected street in its movement range
-* Street are connected if they are adjacent
-
-## Deep Water
-
-* Oceans, Lakes, big rivers or canal
-* Only **unit** with swimming can be placed on deep water
-
-## Water
-
-* Water that is passable by a person
-* **Unit** must end their movement on the first water tile they enter