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Diffstat (limited to 'rules/maps.md')
| -rw-r--r-- | rules/maps.md | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/rules/maps.md b/rules/maps.md deleted file mode 100644 index 5cda9e73..00000000 --- a/rules/maps.md +++ /dev/null @@ -1,46 +0,0 @@ -% muhq's game common map tiles - -# Common tiles - -## House - -* A small structural building. -* **Units** on this tile can't be attacked from ranges > 1 - -## Tower - -* A military building for area control. -* **Units** with attack range X > 1 have attack range X + 1 - -## Farm field - -* A generating resource through agriculture -* A **Farmer** standing on a **Farm field** has full-action: gain 3 resource - -## Spawns - -* A tactical military location -* Spawns are owned by a single player -* Player can play permanents on a spawn they own - -## Harbor - -* A place where swimming stuff is build -* Harbors are owned by a single player -* Player can play swimming permanents on deep water tiles in range 1 - -## Street - -* Routes for faster movement -* A **unit** on a street has an additional move action which must result on a connected street in its movement range -* Street are connected if they are adjacent - -## Deep Water - -* Oceans, Lakes, big rivers or canal -* Only **unit** with swimming can be placed on deep water - -## Water - -* Water that is passable by a person -* **Unit** must end their movement on the first water tile they enter |
