diff options
Diffstat (limited to 'rules')
| -rw-r--r-- | rules/Makefile | 2 | ||||
| -rw-r--r-- | rules/maps.md | 46 |
2 files changed, 47 insertions, 1 deletions
diff --git a/rules/Makefile b/rules/Makefile index b2407f5d..da130831 100644 --- a/rules/Makefile +++ b/rules/Makefile @@ -1,6 +1,6 @@ .PHONY: all -all: rules.html +all: rules.html maps.html %.html: %.md Makefile pandoc --toc $*.md -s -o $@ diff --git a/rules/maps.md b/rules/maps.md new file mode 100644 index 00000000..5cda9e73 --- /dev/null +++ b/rules/maps.md @@ -0,0 +1,46 @@ +% muhq's game common map tiles + +# Common tiles + +## House + +* A small structural building. +* **Units** on this tile can't be attacked from ranges > 1 + +## Tower + +* A military building for area control. +* **Units** with attack range X > 1 have attack range X + 1 + +## Farm field + +* A generating resource through agriculture +* A **Farmer** standing on a **Farm field** has full-action: gain 3 resource + +## Spawns + +* A tactical military location +* Spawns are owned by a single player +* Player can play permanents on a spawn they own + +## Harbor + +* A place where swimming stuff is build +* Harbors are owned by a single player +* Player can play swimming permanents on deep water tiles in range 1 + +## Street + +* Routes for faster movement +* A **unit** on a street has an additional move action which must result on a connected street in its movement range +* Street are connected if they are adjacent + +## Deep Water + +* Oceans, Lakes, big rivers or canal +* Only **unit** with swimming can be placed on deep water + +## Water + +* Water that is passable by a person +* **Unit** must end their movement on the first water tile they enter |
