diff options
Diffstat (limited to 'rules')
| -rw-r--r-- | rules/en/rules.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md index e2d4325f..4dbd1c99 100644 --- a/rules/en/rules.md +++ b/rules/en/rules.md @@ -399,9 +399,9 @@ Additional States a **unit** is in are represented by putting appropriate marker * If a **permanent** *pushes* another **permanent** the originating **tile** is the current **tile** of the *pushing* **permanent** * If the **push** is not caused by a **permanent** the **actions** **controller** chooses an originating **tile** * Each **step** must be in a straight line determined by the originating **tile** and the current **tile** -* If a **permenent** would be *pushed* onto a *not free* **tile** it is not *pushed* further - * A **unit** colliding in this way is dealt 1 **damage** by the other **permenent** -* If a **permenent** would be *pushed* onto a *free* but not *available* **tile** destroy the **permanent** +* If a **permanent** would be *pushed* onto a *not free* **tile** it is not *pushed* further + * A **unit** colliding in this way is dealt 1 **damage** by the other **permanent** +* If a **permanent** would be *pushed* onto a *free* but not *available* **tile** destroy the **permanent** * For example if a not *swimming* **permanent** is pushed onto **deep water** is is destroyed or vice versa # Combat |
