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* support calculating Costs including chosen variadic costsFlorian Fischer2025-08-201-3/+14
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* fix character range loop in cost parsingFlorian Fischer2025-08-201-1/+1
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* update the TODO since X spells are somewhat supportedFlorian Fischer2025-08-201-1/+1
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* make the wording on appear! more preciseFlorian Fischer2025-08-201-2/+2
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* add dummy-ui mod to test and play with ui componentsFlorian Fischer2025-08-203-3/+51
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* ui: add new number choiceFlorian Fischer2025-08-202-11/+101
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* pass the PlayAction to the cards onPlay implementationsFlorian Fischer2025-08-205-79/+106
| | | | | This is done to propagate the chosen variadic play cost to the card implementation.
* add helper to get the game state from an actionFlorian Fischer2025-08-201-3/+6
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* update dependenciesFlorian Fischer2025-08-202-35/+40
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* implement appear!Florian Fischer2025-08-202-0/+20
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* add swimming effect to fish trapFlorian Fischer2025-08-203-6/+14
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* fix available unit actionsFlorian Fischer2025-08-202-16/+22
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* check if Targets allow a selectionFlorian Fischer2025-08-202-1/+11
| | | | This fixes highlighting when an action needs no targets at all.
* only generate ArtifactMoveActions if the switched positions are suitableFlorian Fischer2025-08-202-9/+16
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* get position from containing permanentFlorian Fischer2025-08-201-3/+3
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* implment upkeep costs using ResourceCostsFlorian Fischer2025-08-204-13/+10
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* fix some kraken card implementationsFlorian Fischer2025-08-201-2/+7
| | | | | * Devour the Poor!: Check if a card is buyable * Frost Pylon: Only spawn on free tiles
* client: start trigger implementationFlorian Fischer2025-08-201-0/+14
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* add death trigger to flyingDutchmenImplFlorian Fischer2025-08-201-4/+12
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* add illusionist implementationFlorian Fischer2025-08-201-0/+28
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* add function to create a DeclareTriggeredActionsActionFlorian Fischer2025-08-201-3/+7
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* fix trigger ordering for kraken AI always sending PassPriorityFlorian Fischer2025-08-201-2/+7
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* emit target and death eventsFlorian Fischer2025-08-201-0/+12
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* add new trigger and event implementationsFlorian Fischer2025-08-201-8/+78
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* run state based actions before players receive priorityFlorian Fischer2025-08-201-0/+1
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* make CardPaths a value receiverFlorian Fischer2025-08-201-1/+1
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* support parsing variadic costsFlorian Fischer2025-08-206-36/+116
| | | | | TODO: * select the variadic components * test the costs type
* update dependencies and revert AppendInputChars changeFlorian Fischer2025-08-203-94/+31
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* add onETB card hookFlorian Fischer2025-08-202-0/+9
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* improve tile connection detectionFlorian Fischer2025-08-201-26/+13
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* support special wall, gate and tower tile selectionFlorian Fischer2025-08-202-15/+138
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* bump dependenciesFlorian Fischer2025-08-202-28/+39
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* game: support X effects ending with punctuationFlorian Fischer2025-08-201-2/+6
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* game: support actions without cost funcFlorian Fischer2025-08-201-4/+9
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* cardImplementations: fix use of wrong nested structFlorian Fischer2025-08-201-18/+12
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* prompt the user to order its triggersFlorian Fischer2025-08-204-11/+81
| | | | | | | | All TriggeredAction are passed in the wrapper action DeclareTriggeredActionsAction to the controller of the triggers. It is expected to receive an ordered list back from the user again wrapped in a DeclareTriggeredActionsAction. The triggered actions will be declared in from first to last.
* adapt editorconfig to changes in vis-editorconfig and vis-spellcheckFlorian Fischer2025-08-201-1/+1
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* client: make key bindings dynamicFlorian Fischer2025-08-202-32/+85
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* add PipefileFlorian Fischer2025-08-202-0/+351
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* ui: allow multiple highlights of thesame game pieceFlorian Fischer2025-08-201-16/+28
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* remove duplicate selectedObject assignmentsFlorian Fischer2025-08-201-2/+0
| | | | | The selected obj is assigned when creating an action choice therefore it is not necessary to assign it additionally beforehand.
* client: remove active prompt or choice before adding a new oneFlorian Fischer2025-08-201-6/+12
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* ui: add simple hamburger style pile hintFlorian Fischer2025-08-202-1/+59
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* add skeleton for triggers and triggered actionsFlorian Fischer2025-08-203-1/+159
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* update ebiten to 2.5.6Florian Fischer2025-08-202-71/+25
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* remove unused members and make EotEffects privateFlorian Fischer2025-08-201-7/+4
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* bump ebiten version to 2.5.1 and new APIsFlorian Fischer2025-08-208-19/+42
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* implement equipment with next unit play optionFlorian Fischer2025-08-209-54/+82
| | | | Also make more state methods private.
* implement playTargets for tentacleSlapImpl to fix segfaultFlorian Fischer2025-08-201-0/+2
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* only pop an action if all players have passed priorityFlorian Fischer2025-08-201-1/+2
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