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* only show permActionPrompt if the stack is emptyFlorian Fischer2025-08-201-2/+3
* do not show wrong and misleading reachable tilesFlorian Fischer2025-08-201-11/+0
* fix armor parsing and effective XEffect calculationFlorian Fischer2025-08-203-8/+39
* note that replacement effects are missingFlorian Fischer2025-08-202-0/+2
* implement mace and add damage dealt events/triggersFlorian Fischer2025-08-207-79/+195
* triggered actions have no timing restrictionFlorian Fischer2025-08-201-0/+2
* improve timing of declared actionsFlorian Fischer2025-08-203-20/+63
* add message support to the game clientFlorian Fischer2025-08-202-11/+72
* load assets from muhq.space when using a release buildFlorian Fischer2025-08-208-14/+34
* only consider links to YAML cardsFlorian Fischer2025-08-201-1/+1
* be more verbose when loading external dataFlorian Fischer2025-08-203-3/+3
* load resources from muhq.spaceFlorian Fischer2025-08-202-4/+6
* add flex-directionFlorian Fischer2025-08-201-0/+1
* release the client into the wildFlorian Fischer2025-08-205-43/+79
* show card name in permInfoFlorian Fischer2025-08-201-3/+3
* git enforce slow action timing restrictionsFlorian Fischer2025-08-203-2/+61
* support shroudFlorian Fischer2025-08-202-2/+43
* support parsing of simple equipment effectsFlorian Fischer2025-08-204-26/+89
* strip reminder text from effectsFlorian Fischer2025-08-201-1/+10
* unify equipment effect wordingFlorian Fischer2025-08-2026-34/+34
* fix section TODO in READMEFlorian Fischer2025-08-201-7/+8
* add cardlisting prefix for card hover links to blog postsFlorian Fischer2025-08-201-4/+15
* update missionary and recruit texFlorian Fischer2025-08-204-2/+4
* fix broken link in feed itemFlorian Fischer2025-08-201-1/+1
* blog about the missionary tweakFlorian Fischer2025-08-202-0/+67
* update the eco-piece blog post to use sentence-per-line format.Florian Fischer2025-08-201-28/+14
* make fmtFlorian Fischer2025-08-203-2/+1
* allow up to 4 units in cav. archer challengeFlorian Fischer2025-08-201-1/+1
* highlight reachable tiles in hover infoFlorian Fischer2025-08-201-0/+26
* simplify touch detection logic and adapt thresholdsFlorian Fischer2025-08-201-14/+14
* add specialized longtap hover detectorFlorian Fischer2025-08-205-22/+40
* rework hover detectionFlorian Fischer2025-08-2012-84/+137
* simplify attacks copyingFlorian Fischer2025-08-201-3/+1
* add range highlight colorsFlorian Fischer2025-08-201-0/+2
* add naive spear implementationFlorian Fischer2025-08-201-0/+13
* prevent choice index out of bounds errorsFlorian Fischer2025-08-201-0/+1
* fix recruiter target descFlorian Fischer2025-08-201-1/+1
* allow tokens to have buy costsFlorian Fischer2025-08-201-3/+2
* update missionaryFlorian Fischer2025-08-205-8/+73
* add more challengesFlorian Fischer2025-08-205-28/+155
* remove choice if it was not selectedFlorian Fischer2025-08-201-0/+3
* recheck the source position each timeFlorian Fischer2025-08-201-2/+1
* consider houses when determining damage for a tileFlorian Fischer2025-08-204-8/+34
* fix parsing of solid artifactsFlorian Fischer2025-08-203-17/+34
* add support for flexible attacksFlorian Fischer2025-08-2011-21/+277
* improve english rulesFlorian Fischer2025-08-202-247/+269
* make formatFlorian Fischer2025-08-2013-22/+17
* use any instead of interface{}Florian Fischer2025-08-2018-63/+63
* minor code improvements reported by golangci-lintFlorian Fischer2025-08-2013-51/+55
* use ReplaceAll instead of Replace(..., -1)Florian Fischer2025-08-201-1/+1