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* use pdflatex and precompiled card headersFlorian Fischer2025-08-203-3/+22
* use bash and fix erroneous expansion of escape sequencesFlorian Fischer2025-08-201-11/+11
* improve code style slightlyFlorian Fischer2025-08-201-2/+2
* introduce new boss typeFlorian Fischer2025-08-2011-33/+42
* fix wasm target definitionFlorian Fischer2025-08-201-1/+1
* improve type box alignmentFlorian Fischer2025-08-202-6/+6
* strip double // from targetsFlorian Fischer2025-08-201-1/+1
* s/Intensions Marke/Intensions-Marke/Florian Fischer2025-08-203-9/+9
* explicitly use bash as shellFlorian Fischer2025-08-202-0/+3
* document build dependenciesFlorian Fischer2025-08-201-0/+7
* improve codeFlorian Fischer2025-08-204-8/+5
* add centering texct box to dummy uiFlorian Fischer2025-08-201-1/+7
* make: use all as default target and run golangci-lint in each packageFlorian Fischer2025-08-201-5/+13
* migrate to ebiten/v2/text/v2Florian Fischer2025-08-209-73/+79
* finish the shy AIFlorian Fischer2025-08-204-14/+114
* add clownfish implementationFlorian Fischer2025-08-201-0/+16
* make walls not suitable for permanentsFlorian Fischer2025-08-201-0/+3
* finish the target-oriented aiFlorian Fischer2025-08-205-39/+167
* improve and fix slow action timing checkFlorian Fischer2025-08-202-4/+10
* introduce game.State interface abstractionFlorian Fischer2025-08-2026-402/+514
* remove equipment drop action from TODOFlorian Fischer2025-08-201-3/+1
* make language of appear! more preciseFlorian Fischer2025-08-203-3/+3
* support choosing a value for X when playing cards with variadic costsFlorian Fischer2025-08-201-9/+27
* support calculating Costs including chosen variadic costsFlorian Fischer2025-08-201-3/+14
* fix character range loop in cost parsingFlorian Fischer2025-08-201-1/+1
* update the TODO since X spells are somewhat supportedFlorian Fischer2025-08-201-1/+1
* make the wording on appear! more preciseFlorian Fischer2025-08-201-2/+2
* add dummy-ui mod to test and play with ui componentsFlorian Fischer2025-08-203-3/+51
* ui: add new number choiceFlorian Fischer2025-08-202-11/+101
* pass the PlayAction to the cards onPlay implementationsFlorian Fischer2025-08-205-79/+106
* add helper to get the game state from an actionFlorian Fischer2025-08-201-3/+6
* update dependenciesFlorian Fischer2025-08-202-35/+40
* implement appear!Florian Fischer2025-08-202-0/+20
* add swimming effect to fish trapFlorian Fischer2025-08-203-6/+14
* fix available unit actionsFlorian Fischer2025-08-202-16/+22
* check if Targets allow a selectionFlorian Fischer2025-08-202-1/+11
* only generate ArtifactMoveActions if the switched positions are suitableFlorian Fischer2025-08-202-9/+16
* get position from containing permanentFlorian Fischer2025-08-201-3/+3
* implment upkeep costs using ResourceCostsFlorian Fischer2025-08-204-13/+10
* fix some kraken card implementationsFlorian Fischer2025-08-201-2/+7
* client: start trigger implementationFlorian Fischer2025-08-201-0/+14
* add death trigger to flyingDutchmenImplFlorian Fischer2025-08-201-4/+12
* add illusionist implementationFlorian Fischer2025-08-201-0/+28
* add function to create a DeclareTriggeredActionsActionFlorian Fischer2025-08-201-3/+7
* fix trigger ordering for kraken AI always sending PassPriorityFlorian Fischer2025-08-201-2/+7
* emit target and death eventsFlorian Fischer2025-08-201-0/+12
* add new trigger and event implementationsFlorian Fischer2025-08-201-8/+78
* run state based actions before players receive priorityFlorian Fischer2025-08-201-0/+1
* make CardPaths a value receiverFlorian Fischer2025-08-201-1/+1
* support parsing variadic costsFlorian Fischer2025-08-206-36/+116