| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | support parsing variadic costs | Florian Fischer | 2025-08-20 | 6 | -36/+116 | |
| | | | | | | TODO: * select the variadic components * test the costs type | |||||
| * | update dependencies and revert AppendInputChars change | Florian Fischer | 2025-08-20 | 3 | -94/+31 | |
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| * | add onETB card hook | Florian Fischer | 2025-08-20 | 2 | -0/+9 | |
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| * | improve tile connection detection | Florian Fischer | 2025-08-20 | 1 | -26/+13 | |
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| * | support special wall, gate and tower tile selection | Florian Fischer | 2025-08-20 | 2 | -15/+138 | |
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| * | bump dependencies | Florian Fischer | 2025-08-20 | 2 | -28/+39 | |
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| * | game: support X effects ending with punctuation | Florian Fischer | 2025-08-20 | 1 | -2/+6 | |
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| * | game: support actions without cost func | Florian Fischer | 2025-08-20 | 1 | -4/+9 | |
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| * | cardImplementations: fix use of wrong nested struct | Florian Fischer | 2025-08-20 | 1 | -18/+12 | |
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| * | prompt the user to order its triggers | Florian Fischer | 2025-08-20 | 4 | -11/+81 | |
| | | | | | | | | | All TriggeredAction are passed in the wrapper action DeclareTriggeredActionsAction to the controller of the triggers. It is expected to receive an ordered list back from the user again wrapped in a DeclareTriggeredActionsAction. The triggered actions will be declared in from first to last. | |||||
| * | adapt editorconfig to changes in vis-editorconfig and vis-spellcheck | Florian Fischer | 2025-08-20 | 1 | -1/+1 | |
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| * | client: make key bindings dynamic | Florian Fischer | 2025-08-20 | 2 | -32/+85 | |
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| * | add Pipefile | Florian Fischer | 2025-08-20 | 2 | -0/+351 | |
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| * | ui: allow multiple highlights of thesame game piece | Florian Fischer | 2025-08-20 | 1 | -16/+28 | |
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| * | remove duplicate selectedObject assignments | Florian Fischer | 2025-08-20 | 1 | -2/+0 | |
| | | | | | | The selected obj is assigned when creating an action choice therefore it is not necessary to assign it additionally beforehand. | |||||
| * | client: remove active prompt or choice before adding a new one | Florian Fischer | 2025-08-20 | 1 | -6/+12 | |
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| * | ui: add simple hamburger style pile hint | Florian Fischer | 2025-08-20 | 2 | -1/+59 | |
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| * | add skeleton for triggers and triggered actions | Florian Fischer | 2025-08-20 | 3 | -1/+159 | |
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| * | update ebiten to 2.5.6 | Florian Fischer | 2025-08-20 | 2 | -71/+25 | |
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| * | remove unused members and make EotEffects private | Florian Fischer | 2025-08-20 | 1 | -7/+4 | |
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| * | bump ebiten version to 2.5.1 and new APIs | Florian Fischer | 2025-08-20 | 8 | -19/+42 | |
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| * | implement equipment with next unit play option | Florian Fischer | 2025-08-20 | 9 | -54/+82 | |
| | | | | | Also make more state methods private. | |||||
| * | implement playTargets for tentacleSlapImpl to fix segfault | Florian Fischer | 2025-08-20 | 1 | -0/+2 | |
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| * | only pop an action if all players have passed priority | Florian Fischer | 2025-08-20 | 1 | -1/+2 | |
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| * | reset an action's targets after broadcasting its resolution | Florian Fischer | 2025-08-20 | 1 | -5/+7 | |
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| * | prompt for selection if the targets allow selections | Florian Fischer | 2025-08-20 | 1 | -1/+2 | |
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| * | ui: separate selection and options via their highlight color | Florian Fischer | 2025-08-20 | 5 | -55/+78 | |
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| * | intermediate commit | Florian Fischer | 2025-08-20 | 24 | -126/+649 | |
| | | | | | | | | | | | | * Implement move artifact action * Fix widget update memory leak * update the highlights not during on each frame * do not update the unchanged label of a button * Allow to exit the game by pressing 'q' * Implement some cards from the magic set * Improve permanent formatting * Some tweaks to UnitAI code | |||||
| * | implement target disjunction and fix artifact constraint | Florian Fischer | 2025-08-20 | 3 | -11/+40 | |
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| * | the tile of destroyed permanents are no longer reset | Florian Fischer | 2025-08-20 | 1 | -2/+2 | |
| | | | | | Fixes: 8acaebb8 | |||||
| * | intermeditae commit | Florian Fischer | 2025-08-20 | 11 | -43/+202 | |
| | | | | | | | * implement dopping piles * implement simple spell targeting * add some simple spells | |||||
| * | run screen updates after handling user input | Florian Fischer | 2025-08-20 | 1 | -4/+8 | |
| | | | | | | The reordering of the update logic hopefully results in a more responsive UX. | |||||
| * | allow to exit any prompt on esc | Florian Fischer | 2025-08-20 | 1 | -1/+5 | |
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| * | do not draw the pass button multiple times | Florian Fischer | 2025-08-20 | 1 | -1/+3 | |
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| * | validate equip and switch actions | Florian Fischer | 2025-08-20 | 1 | -1/+40 | |
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| * | implement equip action | Florian Fischer | 2025-08-20 | 5 | -18/+142 | |
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| * | use prompt for target selection of all actions | Florian Fischer | 2025-08-20 | 6 | -74/+154 | |
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| * | implement targets candidates for hand cards | Florian Fischer | 2025-08-20 | 2 | -10/+20 | |
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| * | export less methods | Florian Fischer | 2025-08-20 | 15 | -124/+120 | |
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| * | implement unit and artifact switch action | Florian Fischer | 2025-08-20 | 9 | -79/+128 | |
| | | | | | | | | | | | Simplify the Choice Widget and make it a TextBox variant. Drive-by fixes: * ui.Collection: prioritize newer widgets during active widget selection * game.FullAction: fix incorrect cost function. Full actions cost all available actions. Also fix the cost check | |||||
| * | do not prompt if there is nothing to buy | Florian Fischer | 2025-08-20 | 1 | -2/+6 | |
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| * | move more ui logic into Collection | Florian Fischer | 2025-08-20 | 14 | -231/+374 | |
| | | | | | | * Generalize hover detection and move it into ui.Collection * Implement transparencu for the prompt banner | |||||
| * | client: use only the currently available actions in the action choice | Florian Fischer | 2025-08-20 | 4 | -8/+26 | |
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| * | fix Wandering AI NPE for piled units | Florian Fischer | 2025-08-20 | 1 | -1/+1 | |
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| * | replace Fatalf with Panicf | Florian Fischer | 2025-08-20 | 19 | -46/+46 | |
| | | | | | Panicf includes a stacktrace and causes a debugger to halt. | |||||
| * | fix ai NPE when selecting a unit where to spawn frost pylon | Florian Fischer | 2025-08-20 | 5 | -15/+16 | |
| | | | | | | The NPE is caused by any piled permanent with which TilesInRange is called. | |||||
| * | implement the basics of the rest of the base cards | Florian Fischer | 2025-08-20 | 6 | -10/+156 | |
| | | | | | | * Add more TODOs * Implement permanents granting more spawn tiles | |||||
| * | fix NPE when adding the wrong widget | Florian Fischer | 2025-08-20 | 1 | -1/+1 | |
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| * | intermediate commit | Florian Fischer | 2025-08-20 | 24 | -391/+707 | |
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| * | only scroll to the maxima | Florian Fischer | 2025-08-20 | 1 | -0/+9 | |
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