| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | remove target from vial smashers static effect | Florian Fischer | 2025-08-20 | 1 | -2/+2 |
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| * | [Courier] imrpove wording | Florian Fischer | 2021-12-08 | 1 | -4/+4 |
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| * | [alchemist] change buy cost to play cost | Florian Fischer | 2021-10-19 | 1 | -4/+4 |
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| * | [generate_card] generalize list filed handling, add babel | Florian Fischer | 2021-10-10 | 2 | -8/+24 |
| | | | | | | | | * Use lists wehere appropriate * Fix some typos * Rename thieve to thief * units add \n after upkeep cost | ||||
| * | [magic v4] add more hate potions to break 'locked' board states | Florian Fischer | 2021-10-10 | 2 | -0/+24 |
| | | | | | Especially in combination with the tutor ability of Alchemist. | ||||
| * | [potions v3] make alchemist a tutor for potions | Florian Fischer | 2021-10-10 | 1 | -2/+13 |
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| * | [potions v2] add more potions, alchemist and fix some mistakes | Florian Fischer | 2021-10-10 | 6 | -5/+50 |
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| * | add unfinished potions set | Florian Fischer | 2021-10-08 | 5 | -0/+55 |
| Potions are designed as a different on field resource to diversify game play. Potions may be used offensively or defensively. They are a on field equivalent to spells with harder timing restrictions, public information but artifact synergies and thus should be cheaper than their spell equivalent. In particular because unused spells can be used to generate resource by discarding two cards. Played potions are "dead" until they are used. | |||||
