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* remove target from vial smashers static effectFlorian Fischer2025-08-201-2/+2
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* [Courier] imrpove wordingFlorian Fischer2021-12-081-4/+4
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* [alchemist] change buy cost to play costFlorian Fischer2021-10-191-4/+4
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* [generate_card] generalize list filed handling, add babelFlorian Fischer2021-10-102-8/+24
| | | | | | | * Use lists wehere appropriate * Fix some typos * Rename thieve to thief * units add \n after upkeep cost
* [magic v4] add more hate potions to break 'locked' board statesFlorian Fischer2021-10-102-0/+24
| | | | Especially in combination with the tutor ability of Alchemist.
* [potions v3] make alchemist a tutor for potionsFlorian Fischer2021-10-101-2/+13
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* [potions v2] add more potions, alchemist and fix some mistakesFlorian Fischer2021-10-106-5/+50
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* add unfinished potions setFlorian Fischer2021-10-085-0/+55
Potions are designed as a different on field resource to diversify game play. Potions may be used offensively or defensively. They are a on field equivalent to spells with harder timing restrictions, public information but artifact synergies and thus should be cheaper than their spell equivalent. In particular because unused spells can be used to generate resource by discarding two cards. Played potions are "dead" until they are used.