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* rework how cards are defined and generatedFlorian Fischer2021-02-281-119/+0
| | | | | | | | | | | Card definitions are now stored in data/cards/ in a subdirectory for each set as YAML files. YAML is still human readable but stricter and better to handle in code than ini. The latex filesystem layout resembles the card definition layout and is created by the Makefile from the YAML card definitions and must not be regenerated each time by hand.
* improve Clone!Florian Fischer2021-01-091-1/+1
| | | | | | * make it usable for permanents if you only have one spawn tile * let you choose new targets * be specific about how to copy a permanent (by creating a token)
* fix Transmute! effectFlorian Fischer2021-01-091-1/+1
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* buff transmute! to make it playableFlorian Fischer2021-01-021-1/+1
| | | | Make transmute! a stronger reactive play by putting the store card into hand.
* Gameplay errataFlorian Fischer2020-10-181-13/+7
| | | | | | | * Armor that stops you from moving is stupid * Make Buff spells more flexible * Introduce spell based exiling of cards * Let heal! remove ALL poison
* Don't terminate spell effects with dotsFlorian Fischer2020-10-181-5/+5
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* fix typo in transmute!Florian Fischer2020-10-181-1/+1
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* add 4 new cards to magic setFlorian Fischer2020-10-181-0/+24
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* add Reclaim!, Pierce! spells, update Heal! and minor fixesFlorian Fischer2020-10-181-4/+10
| | | | | | | Heal! now can also remove poison counters. Add '!' to all spells. Capitalize some effects. Update file names in Collections.
* add cards in machine readable formFlorian Fischer2020-09-151-0/+95