| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | add deck support and three decks | Florian Fischer | 2021-12-06 | 3 | -0/+35 |
| | | | | | | | | | | Add script to geenrate latex file containing all cards in a deck. Add make rules to generate and build the deck latex. Add decks: * spell slinger * recruiter rush * approach | ||||
| * | [equipments] add eco piece interacting with artifacts | Florian Fischer | 2021-12-06 | 1 | -0/+9 |
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| * | [exp1] add Approach Supremancy! | Florian Fischer | 2021-12-06 | 1 | -0/+9 |
| | | | | | Approach Supremancy! is designed as a Control/Big Money/Combo finisher. | ||||
| * | [exp1] make spark fast and illusion more fragile | Florian Fischer | 2021-11-21 | 2 | -6/+6 |
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| * | fix typos in trebuchjet and thief | Florian Fischer | 2021-11-21 | 2 | -4/+4 |
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| * | Thief: fix german name | Florian Fischer | 2021-11-21 | 1 | -1/+1 |
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| * | improve layout of some new cards | Florian Fischer | 2021-11-21 | 3 | -5/+12 |
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| * | [exp1] add more cards | Florian Fischer | 2021-11-20 | 5 | -0/+68 |
| | | | | | | | | * Hoarder: artifact synergy piece * Ignite/Spark: Cheap but limited interaction * Tinkerer: Artifact support/value/combo piece * Standard: Mobile spawn maybe useful in faster strategies | ||||
| * | s/power_of_the_people/power_to_the_people/ | Florian Fischer | 2021-11-20 | 1 | -2/+2 |
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| * | [weapon_enthusiast] improve wording | Florian Fischer | 2021-11-20 | 1 | -4/+4 |
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| * | depression_monument: remove explicit small font from title | Florian Fischer | 2021-11-20 | 1 | -2/+0 |
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| * | [magic/appear!] improve english wording | Florian Fischer | 2021-11-01 | 1 | -1/+1 |
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| * | [alchemist] change buy cost to play cost | Florian Fischer | 2021-10-19 | 1 | -4/+4 |
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| * | [frost_pylon] fix yaml | Florian Fischer | 2021-10-10 | 1 | -2/+2 |
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| * | [conscription!.yml] fix yaml | Florian Fischer | 2021-10-10 | 1 | -2/+2 |
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| * | [generate_card] generalize list filed handling, add babel | Florian Fischer | 2021-10-10 | 15 | -42/+124 |
| | | | | | | | | * Use lists wehere appropriate * Fix some typos * Rename thieve to thief * units add \n after upkeep cost | ||||
| * | add root and data/ editorconfig | Florian Fischer | 2021-10-10 | 1 | -0/+4 |
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| * | [magic v4] add more hate potions to break 'locked' board states | Florian Fischer | 2021-10-10 | 2 | -0/+24 |
| | | | | | Especially in combination with the tutor ability of Alchemist. | ||||
| * | [magic] s/verhuellt/verhüllt/ and use correct german imperative 'isoliere' | Florian Fischer | 2021-10-10 | 2 | -4/+4 |
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| * | [potions v3] make alchemist a tutor for potions | Florian Fischer | 2021-10-10 | 1 | -2/+13 |
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| * | [potions v2] add more potions, alchemist and fix some mistakes | Florian Fischer | 2021-10-10 | 6 | -5/+50 |
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| * | add unfinished potions set | Florian Fischer | 2021-10-08 | 5 | -0/+55 |
| | | | | | | | | | | | | Potions are designed as a different on field resource to diversify game play. Potions may be used offensively or defensively. They are a on field equivalent to spells with harder timing restrictions, public information but artifact synergies and thus should be cheaper than their spell equivalent. In particular because unused spells can be used to generate resource by discarding two cards. Played potions are "dead" until they are used. | ||||
| * | [maps] add new tyrant map, tiles and improve map generation script | Florian Fischer | 2021-09-13 | 1 | -0/+14 |
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| * | add illusionist | Florian Fischer | 2021-09-03 | 2 | -0/+21 |
| | | | | | Different spin of token generator like recruiter. | ||||
| * | Translated AIs and use "adjacent" instead of "in range 1" | Florian Fischer | 2021-09-03 | 12 | -26/+37 |
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| * | add annoying bard and conscription as possible aggro/rush cards | Florian Fischer | 2021-08-02 | 2 | -0/+26 |
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| * | [exp1] trebuchet add unbreakable space to latex | Florian Fischer | 2021-06-03 | 1 | -2/+2 |
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| * | [exp1] add trebuchet and trapper | Florian Fischer | 2021-06-03 | 2 | -0/+28 |
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| * | [exp1] add thieve | Florian Fischer | 2021-05-01 | 1 | -0/+12 |
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| * | [exp1] add more experimental designs | Florian Fischer | 2021-04-28 | 5 | -2/+43 |
| | | | | | | * Taxes * Acceleration | ||||
| * | add some new designs to exp1 | Florian Fischer | 2021-04-03 | 5 | -0/+48 |
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| * | add waepon enthusiast to equipment | Florian Fischer | 2021-04-03 | 1 | -0/+16 |
| | | | | | The idea is to have a voltron like Unit in the set to enabling new strategies | ||||
| * | fix german gear wording | Florian Fischer | 2021-04-03 | 1 | -2/+2 |
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| * | fix some more internationalization issues | Florian Fischer | 2021-03-28 | 9 | -14/+14 |
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| * | fix names for Mine! | Florian Fischer | 2021-03-28 | 1 | -1/+1 |
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| * | fix plate armor and king | Florian Fischer | 2021-03-27 | 2 | -3/+3 |
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| * | add german version of cards | Florian Fischer | 2021-03-27 | 89 | -183/+547 |
| | | | | | | | | | | Translatable properties now have the language as subkey (currently en, de). generate_card.py takes an optional argument to select the language. The latex/Makefile has two new targets de and en each building all cards under latex/cards/<lang> and latex/build/<lang> | ||||
| * | add exp1 | Florian Fischer | 2021-03-25 | 11 | -0/+66 |
| | | | | | | | | Featured mechanics: * marks * discard * discard pile | ||||
| * | s/counters/marks | Florian Fischer | 2021-03-25 | 5 | -7/+7 |
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| * | [kraken] improve some wordings | Florian Fischer | 2021-03-18 | 3 | -5/+5 |
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| * | [kraken] place dolphin randomly next to a allied unit | Florian Fischer | 2021-03-18 | 1 | -1/+3 |
| | | | | | | | This change prevents the dolphin from sitting the whole game next to the kraken doing nothing most of the time and costing upkeep resource | ||||
| * | [kraken] improve Tentacle Slap if player have no cards in hand | Florian Fischer | 2021-03-18 | 1 | -1/+1 |
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| * | [kraken] reduce upkeep of kraken units and improve kraken' attack | Florian Fischer | 2021-03-07 | 4 | -4/+4 |
| | | | | | | Incremental killing The Kraken with any ranged unit seams stupid and boring. | ||||
| * | nerf galley | Florian Fischer | 2021-03-07 | 1 | -2/+2 |
| | | | | | | | | | | In a game of The Kraken Galley just seamed ridiculously stated. There fore it's upkeep is increased by one and its movement decreased by one. Galley is designed to be a heavy battle ship and having the fastest movement of all ships feels of. It still has great stats but I think this is balanced in a normal game because it is a great Die! target. | ||||
| * | [kraken] reduce cost of units, specify dolphin buffs and introduce new cards | Florian Fischer | 2021-03-07 | 15 | -12/+38 |
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| * | [cards] use effect and full_action as human readable rules text | Florian Fischer | 2021-03-01 | 6 | -11/+7 |
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| * | rework how cards are defined and generated | Florian Fischer | 2021-02-28 | 79 | -495/+444 |
| | | | | | | | | | | | | Card definitions are now stored in data/cards/ in a subdirectory for each set as YAML files. YAML is still human readable but stricter and better to handle in code than ini. The latex filesystem layout resembles the card definition layout and is created by the Makefile from the YAML card definitions and must not be regenerated each time by hand. | ||||
| * | add material for cooperative "The Kraken" game mode | Florian Fischer | 2021-02-20 | 1 | -0/+80 |
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| * | give the king attack, movement, and health | Florian Fischer | 2021-01-11 | 1 | -0/+3 |
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| * | reduce amount of ressource gained by fisher & fish_traps | Florian Fischer | 2021-01-11 | 1 | -1/+1 |
| | | | | | | | | | | | fisher are realy strong economy pieces because they can be bought on turn 1. And produce Ressource as early as turn 3. Their ressource production is as strong as a ritual or a farmer. But the ritual is a card in your deck and the farmer needs a fixed field the fisher can decide where it wants to generated ressource. And because it is crewable it can be used in way more ways than a farmer. | ||||
