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path: root/go/game/state.go
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* prompt the user to order its triggersFlorian Fischer2025-08-201-7/+38
* add skeleton for triggers and triggered actionsFlorian Fischer2025-08-201-1/+46
* remove unused members and make EotEffects privateFlorian Fischer2025-08-201-7/+4
* implement equipment with next unit play optionFlorian Fischer2025-08-201-34/+50
* intermediate commitFlorian Fischer2025-08-201-4/+39
* intermeditae commitFlorian Fischer2025-08-201-3/+13
* validate equip and switch actionsFlorian Fischer2025-08-201-1/+40
* export less methodsFlorian Fischer2025-08-201-16/+16
* implement unit and artifact switch actionFlorian Fischer2025-08-201-0/+11
* replace Fatalf with PanicfFlorian Fischer2025-08-201-3/+3
* implement the basics of the rest of the base cardsFlorian Fischer2025-08-201-0/+12
* intermediate commitFlorian Fischer2025-08-201-17/+31
* remove card from hand when declaring a play actionFlorian Fischer2025-08-201-0/+3
* intermediate commitFlorian Fischer2025-08-201-4/+5
* intermediate commitFlorian Fischer2025-08-201-9/+19
* add simple spell supportFlorian Fischer2025-08-201-0/+2
* fix some warnings reported by golang-ciFlorian Fischer2025-08-201-1/+1
* improve permanent pile supportFlorian Fischer2025-08-201-6/+6
* introduce state-based actionFlorian Fischer2025-08-201-9/+11
* fix IsValidAttack unit type assertionFlorian Fischer2025-08-201-1/+1
* change unit attack representation and implement swordFlorian Fischer2025-08-201-3/+3
* intermediate commitFlorian Fischer2025-08-201-0/+453