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* game: support X effects ending with punctuationFlorian Fischer2025-08-201-2/+6
* game: support actions without cost funcFlorian Fischer2025-08-201-4/+9
* cardImplementations: fix use of wrong nested structFlorian Fischer2025-08-201-18/+12
* prompt the user to order its triggersFlorian Fischer2025-08-204-11/+81
* add skeleton for triggers and triggered actionsFlorian Fischer2025-08-203-1/+159
* remove unused members and make EotEffects privateFlorian Fischer2025-08-201-7/+4
* implement equipment with next unit play optionFlorian Fischer2025-08-208-53/+82
* implement playTargets for tentacleSlapImpl to fix segfaultFlorian Fischer2025-08-201-0/+2
* only pop an action if all players have passed priorityFlorian Fischer2025-08-201-1/+2
* reset an action's targets after broadcasting its resolutionFlorian Fischer2025-08-201-5/+7
* intermediate commitFlorian Fischer2025-08-2018-116/+612
* implement target disjunction and fix artifact constraintFlorian Fischer2025-08-202-9/+39
* the tile of destroyed permanents are no longer resetFlorian Fischer2025-08-201-2/+2
* intermeditae commitFlorian Fischer2025-08-208-41/+196
* validate equip and switch actionsFlorian Fischer2025-08-201-1/+40
* implement equip actionFlorian Fischer2025-08-203-10/+96
* use prompt for target selection of all actionsFlorian Fischer2025-08-201-6/+25
* implement targets candidates for hand cardsFlorian Fischer2025-08-202-10/+20
* export less methodsFlorian Fischer2025-08-2014-122/+120
* implement unit and artifact switch actionFlorian Fischer2025-08-205-28/+96
* do not prompt if there is nothing to buyFlorian Fischer2025-08-201-2/+6
* client: use only the currently available actions in the action choiceFlorian Fischer2025-08-203-6/+24
* fix Wandering AI NPE for piled unitsFlorian Fischer2025-08-201-1/+1
* replace Fatalf with PanicfFlorian Fischer2025-08-2016-39/+39
* fix ai NPE when selecting a unit where to spawn frost pylonFlorian Fischer2025-08-205-15/+16
* implement the basics of the rest of the base cardsFlorian Fischer2025-08-205-10/+148
* intermediate commitFlorian Fischer2025-08-2016-307/+591
* add sealed activity to select a starting deckFlorian Fischer2025-08-203-3/+59
* improve state barFlorian Fischer2025-08-201-0/+15
* remove card from hand when declaring a play actionFlorian Fischer2025-08-202-2/+3
* clear pile when dropping itFlorian Fischer2025-08-201-1/+1
* add dummy player to unit testsFlorian Fischer2025-08-201-3/+6
* intermediate commitFlorian Fischer2025-08-206-36/+80
* implement TargetSelection and card targetingFlorian Fischer2025-08-202-33/+104
* fix unit onPile hook argument forwardingFlorian Fischer2025-08-201-1/+1
* implement most of nautics cardsFlorian Fischer2025-08-202-16/+112
* kraken: implement suprise!Florian Fischer2025-08-202-11/+31
* add Contains check for PileOfCardsFlorian Fischer2025-08-201-0/+9
* fix card IsPermanentFlorian Fischer2025-08-201-3/+3
* fix artifact IsDestroyed for non solid artifactsFlorian Fischer2025-08-201-1/+1
* intermediate commitFlorian Fischer2025-08-2016-169/+561
* add simple spell supportFlorian Fischer2025-08-204-0/+21
* fix some warnings reported by golang-ciFlorian Fischer2025-08-206-9/+7
* improve permanent pile supportFlorian Fischer2025-08-209-26/+92
* support crewingFlorian Fischer2025-08-208-26/+178
* fix format strings and run make fmtFlorian Fischer2025-08-203-18/+18
* introduce state-based actionFlorian Fischer2025-08-202-12/+15
* add distance > 0 assertionFlorian Fischer2025-08-201-0/+4
* move unit upkeep code to Unit onUpkeep hookFlorian Fischer2025-08-202-2/+5
* s/constrain/constraint/Florian Fischer2025-08-201-61/+61