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path: root/go/game/tile.go
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* improve x-effect parsingFlorian Fischer2025-07-241-1/+1
* implement tower tile effectFlorian Fischer2025-07-241-1/+29
* support king gamesFlorian Fischer2025-07-061-0/+5
* export tile neutralizingFlorian Fischer2025-07-031-1/+1
* make walls not suitable for permanentsFlorian Fischer2025-01-271-0/+3
* introduce game.State interface abstractionFlorian Fischer2025-01-271-1/+1
* only generate ArtifactMoveActions if the switched positions are suitableFlorian Fischer2025-01-271-8/+12
* support special wall, gate and tower tile selectionFlorian Fischer2025-01-271-0/+16
* intermediate commitFlorian Fischer2025-01-271-1/+1
* implement the basics of the rest of the base cardsFlorian Fischer2025-01-271-0/+4
* intermediate commitFlorian Fischer2025-01-271-3/+34
* intermediate commitFlorian Fischer2025-01-271-0/+19
* intermediate commitFlorian Fischer2025-01-271-2/+17
* support crewingFlorian Fischer2025-01-271-3/+17
* fix format strings and run make fmtFlorian Fischer2025-01-271-1/+1
* intermediate commitFlorian Fischer2025-01-271-0/+5
* intermediate commitFlorian Fischer2025-01-271-2/+2
* intermeditae commitFlorian Fischer2025-01-271-0/+12
* intermediate commitFlorian Fischer2025-01-271-4/+20
* intermediate commitFlorian Fischer2025-01-271-5/+12
* reformat using gofmtpFlorian Fischer2025-01-271-1/+2
* intermediate commitFlorian Fischer2025-01-271-12/+3
* implement unit movementFlorian Fischer2025-01-271-0/+4
* intermediate commitFlorian Fischer2025-01-271-0/+87