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path: root/go/game/unit_test.go
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* improve x-effect parsingFlorian Fischer2025-07-241-0/+9
* do not pass the map through the Attackable* function familyFlorian Fischer2025-07-241-3/+3
* implement tower tile effectFlorian Fischer2025-07-241-0/+50
* add unit assertionFlorian Fischer2025-07-221-2/+1
* remove player color from game codeFlorian Fischer2025-07-191-1/+1
* finish the shy AIFlorian Fischer2025-01-271-1/+1
* introduce game.State interface abstractionFlorian Fischer2025-01-271-9/+10
* implement equipment with next unit play optionFlorian Fischer2025-01-271-3/+3
* intermediate commitFlorian Fischer2025-01-271-2/+2
* export less methodsFlorian Fischer2025-01-271-1/+1
* add dummy player to unit testsFlorian Fischer2025-01-271-3/+6
* intermediate commitFlorian Fischer2025-01-271-0/+6
* fix some warnings reported by golang-ciFlorian Fischer2025-01-271-1/+1
* improve permanent pile supportFlorian Fischer2025-01-271-0/+12
* support crewingFlorian Fischer2025-01-271-0/+60