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* improve codeFlorian Fischer2025-01-274-8/+5
* finish the shy AIFlorian Fischer2025-01-273-13/+113
* add clownfish implementationFlorian Fischer2025-01-271-0/+16
* make walls not suitable for permanentsFlorian Fischer2025-01-271-0/+3
* finish the target-oriented aiFlorian Fischer2025-01-274-38/+167
* improve and fix slow action timing checkFlorian Fischer2025-01-271-4/+6
* introduce game.State interface abstractionFlorian Fischer2025-01-2721-342/+458
* support calculating Costs including chosen variadic costsFlorian Fischer2025-01-271-3/+14
* fix character range loop in cost parsingFlorian Fischer2025-01-271-1/+1
* pass the PlayAction to the cards onPlay implementationsFlorian Fischer2025-01-275-79/+106
* add helper to get the game state from an actionFlorian Fischer2025-01-271-3/+6
* implement appear!Florian Fischer2025-01-271-0/+18
* fix available unit actionsFlorian Fischer2025-01-272-16/+22
* check if Targets allow a selectionFlorian Fischer2025-01-271-0/+10
* only generate ArtifactMoveActions if the switched positions are suitableFlorian Fischer2025-01-272-9/+16
* get position from containing permanentFlorian Fischer2025-01-271-3/+3
* implment upkeep costs using ResourceCostsFlorian Fischer2025-01-274-13/+10
* fix some kraken card implementationsFlorian Fischer2025-01-271-2/+7
* add death trigger to flyingDutchmenImplFlorian Fischer2025-01-271-4/+12
* add illusionist implementationFlorian Fischer2025-01-271-0/+28
* add function to create a DeclareTriggeredActionsActionFlorian Fischer2025-01-271-3/+7
* fix trigger ordering for kraken AI always sending PassPriorityFlorian Fischer2025-01-271-2/+7
* emit target and death eventsFlorian Fischer2025-01-271-0/+12
* add new trigger and event implementationsFlorian Fischer2025-01-271-8/+78
* run state based actions before players receive priorityFlorian Fischer2025-01-271-0/+1
* make CardPaths a value receiverFlorian Fischer2025-01-271-1/+1
* support parsing variadic costsFlorian Fischer2025-01-276-36/+116
* add onETB card hookFlorian Fischer2025-01-272-0/+9
* improve tile connection detectionFlorian Fischer2025-01-271-26/+13
* support special wall, gate and tower tile selectionFlorian Fischer2025-01-271-0/+16
* game: support X effects ending with punctuationFlorian Fischer2025-01-271-2/+6
* game: support actions without cost funcFlorian Fischer2025-01-271-4/+9
* cardImplementations: fix use of wrong nested structFlorian Fischer2025-01-271-18/+12
* prompt the user to order its triggersFlorian Fischer2025-01-274-11/+81
* add skeleton for triggers and triggered actionsFlorian Fischer2025-01-273-1/+159
* remove unused members and make EotEffects privateFlorian Fischer2025-01-271-7/+4
* implement equipment with next unit play optionFlorian Fischer2025-01-278-53/+82
* implement playTargets for tentacleSlapImpl to fix segfaultFlorian Fischer2025-01-271-0/+2
* only pop an action if all players have passed priorityFlorian Fischer2025-01-271-1/+2
* reset an action's targets after broadcasting its resolutionFlorian Fischer2025-01-271-5/+7
* intermediate commitFlorian Fischer2025-01-271-1/+3
* intermediate commitFlorian Fischer2025-01-2718-116/+610
* implement target disjunction and fix artifact constraintFlorian Fischer2025-01-272-9/+39
* the tile of destroyed permanents are no longer resetFlorian Fischer2025-01-271-2/+2
* intermeditae commitFlorian Fischer2025-01-278-41/+196
* fixup! validate equip and switch actionsFlorian Fischer2025-01-271-6/+7
* validate equip and switch actionsFlorian Fischer2025-01-271-1/+39
* implement equip actionFlorian Fischer2025-01-273-10/+96
* use prompt for target selection of all actionsFlorian Fischer2025-01-271-6/+25
* implement targets candidates for hand cardsFlorian Fischer2025-01-272-10/+20