aboutsummaryrefslogtreecommitdiff
path: root/go
Commit message (Expand)AuthorAgeFilesLines
* implement appear!Florian Fischer2025-08-202-0/+20
* fix available unit actionsFlorian Fischer2025-08-202-16/+22
* check if Targets allow a selectionFlorian Fischer2025-08-202-1/+11
* only generate ArtifactMoveActions if the switched positions are suitableFlorian Fischer2025-08-202-9/+16
* get position from containing permanentFlorian Fischer2025-08-201-3/+3
* implment upkeep costs using ResourceCostsFlorian Fischer2025-08-204-13/+10
* fix some kraken card implementationsFlorian Fischer2025-08-201-2/+7
* client: start trigger implementationFlorian Fischer2025-08-201-0/+14
* add death trigger to flyingDutchmenImplFlorian Fischer2025-08-201-4/+12
* add illusionist implementationFlorian Fischer2025-08-201-0/+28
* add function to create a DeclareTriggeredActionsActionFlorian Fischer2025-08-201-3/+7
* fix trigger ordering for kraken AI always sending PassPriorityFlorian Fischer2025-08-201-2/+7
* emit target and death eventsFlorian Fischer2025-08-201-0/+12
* add new trigger and event implementationsFlorian Fischer2025-08-201-8/+78
* run state based actions before players receive priorityFlorian Fischer2025-08-201-0/+1
* make CardPaths a value receiverFlorian Fischer2025-08-201-1/+1
* support parsing variadic costsFlorian Fischer2025-08-206-36/+116
* update dependencies and revert AppendInputChars changeFlorian Fischer2025-08-203-94/+31
* add onETB card hookFlorian Fischer2025-08-202-0/+9
* improve tile connection detectionFlorian Fischer2025-08-201-26/+13
* support special wall, gate and tower tile selectionFlorian Fischer2025-08-202-15/+138
* bump dependenciesFlorian Fischer2025-08-202-28/+39
* game: support X effects ending with punctuationFlorian Fischer2025-08-201-2/+6
* game: support actions without cost funcFlorian Fischer2025-08-201-4/+9
* cardImplementations: fix use of wrong nested structFlorian Fischer2025-08-201-18/+12
* prompt the user to order its triggersFlorian Fischer2025-08-204-11/+81
* client: make key bindings dynamicFlorian Fischer2025-08-202-32/+85
* ui: allow multiple highlights of thesame game pieceFlorian Fischer2025-08-201-16/+28
* remove duplicate selectedObject assignmentsFlorian Fischer2025-08-201-2/+0
* client: remove active prompt or choice before adding a new oneFlorian Fischer2025-08-201-6/+12
* ui: add simple hamburger style pile hintFlorian Fischer2025-08-202-1/+59
* add skeleton for triggers and triggered actionsFlorian Fischer2025-08-203-1/+159
* update ebiten to 2.5.6Florian Fischer2025-08-202-71/+25
* remove unused members and make EotEffects privateFlorian Fischer2025-08-201-7/+4
* bump ebiten version to 2.5.1 and new APIsFlorian Fischer2025-08-208-19/+42
* implement equipment with next unit play optionFlorian Fischer2025-08-209-54/+82
* implement playTargets for tentacleSlapImpl to fix segfaultFlorian Fischer2025-08-201-0/+2
* only pop an action if all players have passed priorityFlorian Fischer2025-08-201-1/+2
* reset an action's targets after broadcasting its resolutionFlorian Fischer2025-08-201-5/+7
* prompt for selection if the targets allow selectionsFlorian Fischer2025-08-201-1/+2
* ui: separate selection and options via their highlight colorFlorian Fischer2025-08-205-55/+78
* intermediate commitFlorian Fischer2025-08-2024-126/+649
* implement target disjunction and fix artifact constraintFlorian Fischer2025-08-203-11/+40
* the tile of destroyed permanents are no longer resetFlorian Fischer2025-08-201-2/+2
* intermeditae commitFlorian Fischer2025-08-2011-43/+202
* run screen updates after handling user inputFlorian Fischer2025-08-201-4/+8
* allow to exit any prompt on escFlorian Fischer2025-08-201-1/+5
* do not draw the pass button multiple timesFlorian Fischer2025-08-201-1/+3
* validate equip and switch actionsFlorian Fischer2025-08-201-1/+40
* implement equip actionFlorian Fischer2025-08-205-18/+142