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* return the player after adding itFlorian Fischer2025-08-202-4/+6
* allow to add players to draftFlorian Fischer2025-08-201-0/+7
* make PlayerControl a CloserFlorian Fischer2025-08-203-1/+12
* make draft pool big enoughFlorian Fischer2025-08-201-11/+12
* small code modernization and refactoringFlorian Fischer2025-08-204-11/+7
* add toggable card viewFlorian Fischer2025-08-201-0/+54
* refactor client activitiesFlorian Fischer2025-08-206-100/+186
* use constant exportet errorsFlorian Fischer2025-08-202-6/+8
* update go mod and add gorilla/websocketFlorian Fischer2025-08-202-3/+4
* add touch friendly way to cancel the current promptFlorian Fischer2025-08-202-9/+24
* fix retrieving of the active playerFlorian Fischer2025-08-201-1/+1
* implement simple bot based draftFlorian Fischer2025-08-208-4/+385
* support touch inputFlorian Fischer2025-08-201-0/+4
* improve the sealed activityFlorian Fischer2025-08-203-21/+50
* overhaul uiFlorian Fischer2025-08-2016-190/+509
* support touch input as selectionFlorian Fischer2025-08-202-5/+37
* add a singleton to handle touch inputsFlorian Fischer2025-08-202-0/+221
* document map dependencyFlorian Fischer2025-08-201-0/+3
* define global player colorsFlorian Fischer2025-08-204-8/+6
* ignore all generated wasm filesFlorian Fischer2025-08-201-2/+1
* fix wasm target definitionFlorian Fischer2025-08-201-1/+1
* explicitly use bash as shellFlorian Fischer2025-08-201-0/+2
* improve codeFlorian Fischer2025-08-204-8/+5
* add centering texct box to dummy uiFlorian Fischer2025-08-201-1/+7
* make: use all as default target and run golangci-lint in each packageFlorian Fischer2025-08-201-5/+13
* migrate to ebiten/v2/text/v2Florian Fischer2025-08-209-73/+79
* finish the shy AIFlorian Fischer2025-08-204-14/+114
* add clownfish implementationFlorian Fischer2025-08-201-0/+16
* make walls not suitable for permanentsFlorian Fischer2025-08-201-0/+3
* finish the target-oriented aiFlorian Fischer2025-08-205-39/+167
* improve and fix slow action timing checkFlorian Fischer2025-08-202-4/+10
* introduce game.State interface abstractionFlorian Fischer2025-08-2026-402/+514
* remove equipment drop action from TODOFlorian Fischer2025-08-201-3/+1
* support choosing a value for X when playing cards with variadic costsFlorian Fischer2025-08-201-9/+27
* support calculating Costs including chosen variadic costsFlorian Fischer2025-08-201-3/+14
* fix character range loop in cost parsingFlorian Fischer2025-08-201-1/+1
* update the TODO since X spells are somewhat supportedFlorian Fischer2025-08-201-1/+1
* add dummy-ui mod to test and play with ui componentsFlorian Fischer2025-08-203-3/+51
* ui: add new number choiceFlorian Fischer2025-08-202-11/+101
* pass the PlayAction to the cards onPlay implementationsFlorian Fischer2025-08-205-79/+106
* add helper to get the game state from an actionFlorian Fischer2025-08-201-3/+6
* update dependenciesFlorian Fischer2025-08-202-35/+40
* implement appear!Florian Fischer2025-08-202-0/+20
* fix available unit actionsFlorian Fischer2025-08-202-16/+22
* check if Targets allow a selectionFlorian Fischer2025-08-202-1/+11
* only generate ArtifactMoveActions if the switched positions are suitableFlorian Fischer2025-08-202-9/+16
* get position from containing permanentFlorian Fischer2025-08-201-3/+3
* implment upkeep costs using ResourceCostsFlorian Fischer2025-08-204-13/+10
* fix some kraken card implementationsFlorian Fischer2025-08-201-2/+7
* client: start trigger implementationFlorian Fischer2025-08-201-0/+14