| Commit message (Collapse) | Author | Age | Files | Lines |
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The push mechanic is heavily inspired by `Into the Breach`.
Pushing a permanent moves it involuntarily in a straight line.
On collisions units receive damage and permenents pushed onto free but
unavailable tiles are destroyed.
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* Use lists wehere appropriate
* Fix some typos
* Rename thieve to thief
* units add \n after upkeep cost
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Translatable properties now have the language as subkey (currently en, de).
generate_card.py takes an optional argument to select the language.
The latex/Makefile has two new targets de and en each building all
cards under latex/cards/<lang> and latex/build/<lang>
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