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path: root/go/game/permanent.go
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package game

import (
	"fmt"
	"log"
	"strconv"
	"strings"

	"golang.org/x/exp/slices"
)

type Permanent interface {
	Card() *Card
	Tile() *Tile
	SetTile(*Tile)
	Damage() int
	ContainingPerm() Permanent
	Pile() []Permanent
	Controller() *Player
	Owner() *Player
	Effects() []string
	HasEffect(string) bool
	XEffect(string) (int, error)
	Marks(PermanentMark) int
	adjustMarks(PermanentMark, int)

	IsDestroyed() bool
	Attackable() bool
	String() string

	CurrentlyAvailActions() []Action
	AvailActions() []Action
	IsAvailableTile(*Tile) bool

	fight(p Permanent)
	addDamage(damage int)
	setContainingPerm(p Permanent)
	addPermanentToPile(p Permanent)
	clearPile()
	removePermanentFromPile(p Permanent)
	onPile(containing Permanent)
	onUnpile(containing Permanent)
	onDrop(containing Permanent)
}

type permanentBase struct {
	card           *Card
	tile           *Tile
	damage         int
	pile           []Permanent
	containingPerm Permanent
	controller     *Player
	owner          *Player
	tmpEffects     []string
	marks          map[PermanentMark]int
}

func newPermanentBase(card *Card, tile *Tile, owner *Player) permanentBase {
	if tile != nil && tile.Permanent != nil {
		log.Panicf("Tile at %v already occupied by %v", tile.Position, tile.Permanent)
	}

	return permanentBase{
		card:       card,
		tile:       tile,
		controller: owner,
		owner:      owner,
	}
}

func (p *permanentBase) Card() *Card               { return p.card }
func (p *permanentBase) Tile() *Tile               { return p.tile }
func (p *permanentBase) SetTile(t *Tile)           { p.tile = t }
func (p *permanentBase) Damage() int               { return p.damage }
func (p *permanentBase) ContainingPerm() Permanent { return p.containingPerm }
func (p *permanentBase) Pile() []Permanent         { return p.pile }
func (p *permanentBase) Controller() *Player       { return p.controller }
func (p *permanentBase) Owner() *Player            { return p.owner }

func (p *permanentBase) String() string {
	if p.Tile() != nil {
		return fmt.Sprintf("%s's %s@%v",
			p.Controller().Name, p.Card().Name, p.Tile().Position)
	}

	return fmt.Sprintf("%s's %s", p.Controller().Name, p.Card().Name)
}

func DealDamage(src, dest Permanent, damage int) {
	actualDamage := damage
	shield, err := dest.XEffect("shield")
	if err != nil {
		// TODO: implement piercing

		actualDamage -= shield
		if actualDamage < 0 {
			actualDamage = 0
		}
	}
	dest.addDamage(actualDamage)
}

func (p *permanentBase) addDamage(damage int) { p.damage += damage }
func (p *permanentBase) fight(Permanent)      {}

func (p *permanentBase) Effects() []string {
	return append(p.card.getEffects(), p.tmpEffects...)
}

func (p *permanentBase) HasEffect(effect string) bool {
	return slices.Contains(p.tmpEffects, effect) || p.card.hasEffect(effect)
}

func (p *permanentBase) XEffect(effect string) (int, error) {
	x, err := p.card.getXEffect(effect)

	for _, e := range p.tmpEffects {
		if !strings.Contains(e, effect) {
			continue
		}

		tokens := strings.SplitN(e, " ", 2)
		tmpX, err := strconv.Atoi(tokens[1])
		if err != nil {
			return 0, err
		}
		x += tmpX
	}

	return x, err
}

func (p *permanentBase) Marks(mark PermanentMark) int {
	if amount, found := p.marks[mark]; found {
		return amount
	}

	return 0
}

func (p *permanentBase) adjustMarks(mark PermanentMark, amount int) {
	if amount, found := p.marks[mark]; found {
		p.marks[mark] += amount
	} else {
		p.marks[mark] = amount
	}
}

func (p *permanentBase) CurrentlyAvailActions() []Action { return nil }
func (p *permanentBase) AvailActions() []Action          { return nil }

func (p *permanentBase) IsAvailableTile(tile *Tile) bool {
	return tile.IsAvailableForCard(p.card)
}

func (p *permanentBase) setContainingPerm(containing Permanent) { p.containingPerm = containing }
func (p *permanentBase) addPermanentToPile(a Permanent)         { p.pile = append(p.pile, a) }
func (p *permanentBase) clearPile()                             { p.pile = nil }

func (p *permanentBase) removePermanentFromPile(rm Permanent) {
	for i, piled := range p.pile {
		if piled != rm {
			continue
		}

		p.pile[i] = p.pile[len(p.pile)-1]
		p.pile = p.pile[:len(p.pile)-1]
		return
	}
}

func (b *permanentBase) onPile(containing Permanent)   { b.Card().Impl.onPile(containing) }
func (b *permanentBase) onUnpile(containing Permanent) { b.Card().Impl.onUnpile(containing) }
func (b *permanentBase) onDrop(dropped Permanent) {
	b.onUnpile(dropped.ContainingPerm())
	b.Card().Impl.onDrop(dropped)
}

func addPermanentToPile(containing, p Permanent) {
	p.setContainingPerm(containing)
	containing.addPermanentToPile(p)
	p.onPile(containing)
}

func removePermanentFromPile(containing, rm Permanent) {
	containing.removePermanentFromPile(rm)
	rm.onUnpile(containing)
	rm.setContainingPerm(nil)
}

func dropPile(containing Permanent) {
	for _, p := range containing.Pile() {
		p.onDrop(p)
		p.setContainingPerm(nil)
	}

	containing.clearPile()
}

func enterTile(p Permanent, t *Tile) {
	p.SetTile(t)
	t.entering(p)
	p.Card().Impl.onEntering(t)
}

func enterTileOrPile(p Permanent, t *Tile) {
	if t.Permanent == nil {
		enterTile(p, t)
	} else {
		addPermanentToPile(t.Permanent, p)
		p.SetTile(nil)
	}
}

func leaveTile(p Permanent) {
	if p.Tile() != nil {
		p.Card().Impl.onLeaving(p.Tile())
		p.Tile().leaving(p)
		p.SetTile(nil)
	}
}

func TileOrContainingPermTile(p Permanent) *Tile {
	tile := p.Tile()
	if tile == nil {
		tile = p.ContainingPerm().Tile()
	}

	return tile
}