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package ui
import (
"github.com/hajimehoshi/ebiten/v2"
"muhq.space/muhqs-game/go/assets"
)
type CardView struct {
WidgetBase
cardPath string
}
func NewScaledCardView(x, y int, width, height int, cardPath string) *CardView {
cv := &CardView{NewWidgetBase(x, y, width, height), cardPath}
cv.renderImpl = func() *ebiten.Image { return cv.render() }
return cv
}
func NewAutoCardView(x, y int, cardPath string) *CardView {
cv := &CardView{NewWidgetBase(x, y, -1, -1), cardPath}
cv.renderImpl = func() *ebiten.Image { return cv.render() }
return cv
}
func (cv *CardView) render() *ebiten.Image {
card := assets.GetCard(cv.cardPath, "en")
op := &ebiten.DrawImageOptions{}
b := card.Bounds()
if cv.Width == -1 && cv.Height == -1 {
cv.Width = b.Dx()
cv.Height = b.Dy()
} else {
x_scale := float64(cv.Width) / float64(b.Dx())
y_scale := float64(cv.Height) / float64(b.Dy())
scale := x_scale
if y_scale < x_scale {
scale = y_scale
}
op.GeoM.Scale(scale, scale)
}
img := ebiten.NewImage(cv.Width, cv.Height)
img.DrawImage(card, op)
return img
}
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