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package ui
import (
"fmt"
"github.com/hajimehoshi/ebiten/v2"
"muhq.space/muhqs-game/go/game"
)
type StateBar struct {
X, Y int
Width, Height int
gameState *game.State
activePlayer *game.Player
resourceView *TextBox
phaseView *TextBox
}
func NewStateBar(x, y int, width, height int, s *game.State, p *game.Player) *StateBar {
sb := &StateBar{x, y, width, height, s, p, nil, nil}
return sb
}
func (sb *StateBar) resourceLabel() string {
return fmt.Sprintf("%d", sb.activePlayer.Resource)
}
func (sb *StateBar) phaseLabel() string {
return fmt.Sprintf("%s: %s", sb.gameState.ActivePlayer.Name,
sb.gameState.ActivePhase.String())
}
func (sb *StateBar) Draw(screen *ebiten.Image) {
if sb.resourceView == nil {
sb.resourceView = NewCenteringFixedTextBox(sb.X, sb.Y, sb.Height, sb.Height,
sb.resourceLabel())
}
sb.resourceView.Draw(screen)
if sb.phaseView == nil {
sb.phaseView = NewFixedTextBox(sb.X+sb.resourceView.Width, sb.Y,
sb.Width-sb.resourceView.Width, sb.Height, sb.phaseLabel(), false)
}
sb.phaseView.Draw(screen)
}
func (sb *StateBar) FindObjectAt(x, y int) interface{} {
return nil
}
func (sb *StateBar) ForceRedraw() {
if sb.resourceView != nil {
sb.resourceView.Text = sb.resourceLabel()
sb.resourceView.ForceRedraw()
}
if sb.phaseView != nil {
sb.phaseView.Text = sb.phaseLabel()
sb.phaseView.ForceRedraw()
}
}
func (sb *StateBar) Contains(x, y int) bool {
return sb.resourceView.Contains(x, y) || sb.phaseView.Contains(x, y)
}
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