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path: root/go/ui/stateBar.go
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package ui

import (
	"fmt"

	"github.com/hajimehoshi/ebiten/v2"
	"muhq.space/muhqs-game/go/game"
)

type StateBar struct {
	X, Y          int
	Width, Height int
	gameState     *game.State
	activePlayer  *game.Player
	resourceView  *TextBox
	phaseView     *TextBox
}

func NewStateBar(x, y int, width, height int, s *game.State, p *game.Player) *StateBar {
	sb := &StateBar{x, y, width, height, s, p, nil, nil}
	return sb
}

func (sb *StateBar) resourceLabel() string {
	return fmt.Sprintf("%d", sb.activePlayer.Resource)
}

func (sb *StateBar) phaseLabel() string {
	return fmt.Sprintf("%s: %s", sb.gameState.ActivePlayer.Name,
		sb.gameState.ActivePhase.String())
}

func (sb *StateBar) Draw(screen *ebiten.Image) {
	if sb.resourceView == nil {
		sb.resourceView = NewCenteringFixedTextBox(sb.X, sb.Y, sb.Height, sb.Height,
			sb.resourceLabel())
	}
	sb.resourceView.Draw(screen)

	if sb.phaseView == nil {
		sb.phaseView = NewFixedTextBox(sb.X+sb.resourceView.Width, sb.Y,
			sb.Width-sb.resourceView.Width, sb.Height, sb.phaseLabel(), false)
	}
	sb.phaseView.Draw(screen)
}

func (sb *StateBar) FindObjectAt(x, y int) interface{} {
	return nil
}

func (sb *StateBar) ForceRedraw() {
	if sb.resourceView != nil {
		sb.resourceView.Text = sb.resourceLabel()
		sb.resourceView.ForceRedraw()
	}

	if sb.phaseView != nil {
		sb.phaseView.Text = sb.phaseLabel()
		sb.phaseView.ForceRedraw()
	}
}

func (sb *StateBar) Contains(x, y int) bool {
	return sb.resourceView.Contains(x, y) || sb.phaseView.Contains(x, y)
}