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authorFlorian Fischer <florian.fl.fischer@fau.de>2021-02-28 17:01:38 +0100
committerFlorian Fischer <florian.fl.fischer@fau.de>2021-02-28 17:01:38 +0100
commit0692ccd33afc4fdd80550e9979b824c1c25e973b (patch)
tree8cf46b780af060d9fd6cf5a089729a9491eaa1c7 /data/equipments.ini
parent5074205584de432892de5b0543b64efde4ddd6e3 (diff)
downloadmuhqs-game-0692ccd33afc4fdd80550e9979b824c1c25e973b.tar.gz
muhqs-game-0692ccd33afc4fdd80550e9979b824c1c25e973b.zip
rework how cards are defined and generated
Card definitions are now stored in data/cards/ in a subdirectory for each set as YAML files. YAML is still human readable but stricter and better to handle in code than ini. The latex filesystem layout resembles the card definition layout and is created by the Makefile from the YAML card definitions and must not be regenerated each time by hand.
Diffstat (limited to 'data/equipments.ini')
-rw-r--r--data/equipments.ini80
1 files changed, 0 insertions, 80 deletions
diff --git a/data/equipments.ini b/data/equipments.ini
deleted file mode 100644
index 81599d01..00000000
--- a/data/equipments.ini
+++ /dev/null
@@ -1,80 +0,0 @@
-[Armor]
-type = equipment
-buy = 7
-play = 2
-durability = 3
-effect = Equipped unit gains + 1 Armor
-
-[Relic]
-type = artifact
-play = 7
-buy = 3
-effect = In your upkeep the player controlling the most units in range 1 gains 1 resource. On ties all tied players gain 1 resource.
-
-[Banner]
-type = artifact
-play = 7
-buy = 2
-effect = Units you control in range 1 gain +1 attack damage and +1 movement
-
-[Gear]
-type = equipment
-play = 3
-buy = 2
-durability = 3
-effect = Equipped unit gain +1 movement
-
-[Poisoned Dagger]
-type = equipment
-play = 7
-buy = 3
-durability = 2
-effect = Equipped unit deals damage as poison counters in melee combat
-
-[Mace]
-type = equipment
-play = 6
-buy = 2
-durability = 3
-effect = Equipped unit afflicts Paralysis when dealing damage in melee combat
-
-[Plate Armor]
-type = equipment
-buy = 8
-play = 3
-durability = 1
-effect = Equipped unit has +2 Armor and -2 Movement
-
-[Cloak]
-type = equipment
-play = 7
-buy = 3
-durability = 2
-effect = Equipped unit gains shroud (can't be targeted)
-
-[Spear]
-type = equipment
-play = 7
-buy = 2
-durability = 3
-effect = Equipped unit gains +1 Attack and Range 2 against unit with M >= 3
-
-[Smith]
-type = unit
-buy = 10
-upkeep = 2
-health = 1
-movement = 2
-full_action = Pay X: Create Copy of artifact with buy cost = X in range 1 on empty tile in range 1
-
-[Shatter!]
-type = spell
-buy = 5
-play = X
-effect = Destroy target artifact with buy = X
-
-[Reclaim!]
-type = spell
-buy = 5
-play = X
-effect = Teleport target Artifact you own with Playcost X to a free spawn tile of yours.