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authorFlorian Fischer <florian.fischer@muhq.space>2023-04-03 17:08:51 +0200
committerFlorian Fischer <florian.fischer@muhq.space>2024-03-26 09:56:22 +0100
commita50455235dcd6b1b9d8b72fdd3049c3ddba4336c (patch)
tree249c3b49be47423f9b803902d18ec7895e70ee3d /rules/en/rules.md
parente81b0d2628586238b311a82cbf88990cb6a1b8b3 (diff)
downloadmuhqs-game-a50455235dcd6b1b9d8b72fdd3049c3ddba4336c.tar.gz
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specify how to play permanents and discarding outstanding equipment EoT
Diffstat (limited to 'rules/en/rules.md')
-rw-r--r--rules/en/rules.md8
1 files changed, 6 insertions, 2 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md
index 09ee5694..0342d842 100644
--- a/rules/en/rules.md
+++ b/rules/en/rules.md
@@ -248,11 +248,14 @@ While you control an untapped permanent or have a playable card in hand
* **Permanents** are game pieces which exclusively occupy one **tile** on the map
* No **permanent** can be placed on a **tile** occupied by another **permanent**
+* **Permanents** can only be played onto **available spawn tiles**
+ * Most maps declare **spawn tiles** for each player
+ * Other effects may specifie additional **spawn tiles**
* A **Permanent** has an **owner** and a **controller**.
* **Owner** of a **permanent** is the player from which's **store** the **permanent**'s card originates
* **Controller** of a **permanent** is the player actually *controlling* the **permanent**
* **Permanents** stay on the map till they are *destroyed*
-* When a **permanent** is *destroyed* drop a possible contained pile, remove all marks from it and put its card in the **owner**'s **discard pile**
+* When a **permanent** is *destroyed* drop a possible contained **pile**, remove all marks from it and put its card in the **owner**'s **discard pile**
* *Sacrificing* a **permanent** means its **controller** destroys it
* *Sacrificing* is not different from *destroying* except its name so effect can reference either specifically
@@ -276,7 +279,7 @@ While you control an untapped permanent or have a playable card in hand
## Permanent Piles
-* **Permanents** can be piled on some other **permanents**
+* **Permanents** can be *piled* on some other **permanents**
* **Permanents** placed on another **permanent** form a **pile**
* The **tile** of a **pile** is that of the *containing* **permanent**
* If a *containing* **permanent** leaves the map its **pile** is *dropped* on its current **tile**
@@ -437,6 +440,7 @@ Additional States a **unit** is in are represented by putting appropriate marker
* **Equipments** can be *equipped* by **units**
* An **equipment** forms a pile on the *equipped* **unit**
* An **equipment** can be played normally or already *equipped* by the next played **unit**
+ * Each **equipment** not played onto a spawn tile and not *equipped* to a subsequently played **unit** is put into its **owner's** **discard pile** at end of turn.
* Reduce the **durability** of each **equipment** in a **pile** by one if the **pile** gets *dropped*
* An *adjacent* **unit** can *equip* an **equipment** using either a **move** or **attack action**