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authorFlorian Fischer <florian.fischer@muhq.space>2021-12-10 12:52:40 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2021-12-10 12:52:40 +0100
commite611a45b58fc3bb46b38a30e7217f85d5b107433 (patch)
tree5476f3fef9fcf03d4bab63006c2615de9711c3d5 /rules/en/rules.md
parent0940394b9e9c492fd06cd9c3107f654f7bd0aa0e (diff)
parentea259fdbf1c2c6f9b817c0082d72f421493104f5 (diff)
downloadmuhqs-game-e611a45b58fc3bb46b38a30e7217f85d5b107433.tar.gz
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Merge branch 'tyrant'
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@@ -181,6 +181,8 @@ While you control an untapped card on the board or have a playable card in hand
* **[Units](#units)**
* **[Artifacts](#artifacts)**
* **[Equipments](#equipments)**
+ * **[Potions](#potions)**
+ * **[Itentions](#intentions)**
* All cards have during the game:
* **Owner**: The player from which's store the card originated
* **Controller**: The player currently controlling the card
@@ -394,3 +396,16 @@ Additional States a **Unit** is in are represented by putting appropriate State
* **Potions** are **equipments**
* **Potions** have **durability** 1
* An *equipped* **potion** may be used as either a **move** or **atack action** of the *equipped* **unit**
+
+# Intentions
+
+* **Itentions** are **spells** available to **the tyrant**
+* **Itentions** if played place an **intention mark** on the **intentions** target
+* **Itensions** are only playable if there is no **itention mark** already on the map
+* When playing an **intention** put it to the side until its **intention mark** leaves the map
+* If an **intention's** **intension mark** leaves the map put the **intention** in the **discard pile**
+
+## Intentions marks
+
+* **Itentions marks** give the tyrant on the same tile "full_action: Remove this **intention** mark and resolve the intentions effect"
+* **Itentions marks** on **Units** are removed if the *containing* **Unit** leaves the map