diff options
Diffstat (limited to 'latex/cards/en/exp1')
| -rw-r--r-- | latex/cards/en/exp1/annoying_bard.tex | 2 | ||||
| -rw-r--r-- | latex/cards/en/exp1/backup!.tex | 2 | ||||
| -rw-r--r-- | latex/cards/en/exp1/explosives.tex | 2 | ||||
| -rw-r--r-- | latex/cards/en/exp1/power_to_the_people!.tex | 2 | ||||
| -rw-r--r-- | latex/cards/en/exp1/standard.tex | 2 | ||||
| -rw-r--r-- | latex/cards/en/exp1/taunter.tex | 2 |
6 files changed, 6 insertions, 6 deletions
diff --git a/latex/cards/en/exp1/annoying_bard.tex b/latex/cards/en/exp1/annoying_bard.tex index cef23cbf..57d04181 100644 --- a/latex/cards/en/exp1/annoying_bard.tex +++ b/latex/cards/en/exp1/annoying_bard.tex @@ -6,7 +6,7 @@ \begin{tikzpicture} \cardtypeUnit{Annoying Bard} \cardbuycost{3} -\cardsplitcontent{Health: 1\\Movement: 2}{If Anoying Bard moved this turn adjacent Units have +1~Movement, otherwise +1~Attack} +\cardsplitcontent{Health: 1\\Movement: 2}{If Annoying Bard moved this turn adjacent units have +1~movement, otherwise +1~attack} \cardplaycost{1} \cardmodule{exp1} \cardborder diff --git a/latex/cards/en/exp1/backup!.tex b/latex/cards/en/exp1/backup!.tex index 69896a5f..1acb1821 100644 --- a/latex/cards/en/exp1/backup!.tex +++ b/latex/cards/en/exp1/backup!.tex @@ -6,7 +6,7 @@ \begin{tikzpicture} \cardtypeSpell{Backup!} \cardbuycost{7} -\cardcontent{Create two Recruit tokens in Range 1 of an allied Unit} +\cardcontent{Create two Recruit tokens in range 1 of an allied unit} \cardplaycost{5} \cardmodule{exp1} \cardborder diff --git a/latex/cards/en/exp1/explosives.tex b/latex/cards/en/exp1/explosives.tex index fa157992..8e1826b3 100644 --- a/latex/cards/en/exp1/explosives.tex +++ b/latex/cards/en/exp1/explosives.tex @@ -6,7 +6,7 @@ \begin{tikzpicture} \cardtypeArtifact{Explosives} \cardbuycost{3} -\cardcontent{Solid 2.Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2~damage to all Units and neutralize all building tiles in Range~1} +\cardcontent{Solid 2.Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2~damage to all Units and neutralize all building tiles in range~1} \cardplaycost{2X} \cardmodule{exp1} \cardborder diff --git a/latex/cards/en/exp1/power_to_the_people!.tex b/latex/cards/en/exp1/power_to_the_people!.tex index ac4e5c13..a3a29434 100644 --- a/latex/cards/en/exp1/power_to_the_people!.tex +++ b/latex/cards/en/exp1/power_to_the_people!.tex @@ -6,7 +6,7 @@ \begin{tikzpicture} \cardtypeSpell{Power To The People!} \cardbuycost{7} -\cardcontent{Gain 1 Resource for each Unit you control} +\cardcontent{Gain 1 Resource for each unit you control} \cardplaycost{3} \cardmodule{exp1} \cardborder diff --git a/latex/cards/en/exp1/standard.tex b/latex/cards/en/exp1/standard.tex index 2bdfbb14..5cec510d 100644 --- a/latex/cards/en/exp1/standard.tex +++ b/latex/cards/en/exp1/standard.tex @@ -6,7 +6,7 @@ \begin{tikzpicture} \cardtypeArtifact{Standard} \cardbuycost{7} -\cardcontent{When standard is placed onto the battlefield create a recruit token in range~1.\vspace{0.2cm}\\Units can be played on adjacent tiles} +\cardcontent{When standard is placed onto the battlefield create a Recruit token in range~1.\vspace{0.2cm}\\Units can be played on adjacent tiles} \cardplaycost{5} \cardmodule{exp1} \cardborder diff --git a/latex/cards/en/exp1/taunter.tex b/latex/cards/en/exp1/taunter.tex index 382919f5..841ecfcc 100644 --- a/latex/cards/en/exp1/taunter.tex +++ b/latex/cards/en/exp1/taunter.tex @@ -6,7 +6,7 @@ \begin{tikzpicture} \cardtypeUnit{Taunter} \cardbuycost{7} -\cardsplitcontent{Health: 1\\Movement: 2}{\faRedo: Put a rage mark on one Unit in Range 3} +\cardsplitcontent{Health: 1\\Movement: 2}{\faRedo: Put a rage mark on one unit in range 3} \cardplaycost{1} \cardmodule{exp1} \cardborder |
