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* slightly improve rulesFlorian Fischer2025-08-202-14/+14
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* define draftingFlorian Fischer2025-08-202-12/+60
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* make rules in html linkableFlorian Fischer2025-08-204-1/+82
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* add touch friendly way to cancel the current promptFlorian Fischer2025-08-202-9/+24
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* fix retrieving of the active playerFlorian Fischer2025-08-201-1/+1
| | | | Fixes: 4e2ab55d
* implement simple bot based draftFlorian Fischer2025-08-208-4/+385
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* add html editorconfigFlorian Fischer2025-08-201-0/+3
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* support touch inputFlorian Fischer2025-08-201-0/+4
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* improve the sealed activityFlorian Fischer2025-08-203-21/+50
| | | | | | Do not export the sealed client type. Validate the entered set list. Show the default set list.
* overhaul uiFlorian Fischer2025-08-2016-190/+509
| | | | | | | | | | | * implement events instead of interfaces Interfaces and the wrappers head the problem that they could not support multiple events at once or only a single one without loosing the others. * add text input support for WASM on mobile A hidden html input is required to open the keyboard and receive the input. * improve the number choice * fix using the default number * add submit button only if a onclick method was provided
* support touch input as selectionFlorian Fischer2025-08-202-5/+37
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* add a singleton to handle touch inputsFlorian Fischer2025-08-202-0/+221
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* specify the win condition of the coop mapsFlorian Fischer2025-08-202-0/+6
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* update wording of distribute eot effect spellsFlorian Fischer2025-08-206-8/+8
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* document map dependencyFlorian Fischer2025-08-201-0/+3
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* define global player colorsFlorian Fischer2025-08-204-8/+6
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* ignore all generated wasm filesFlorian Fischer2025-08-201-2/+1
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* fix permanent typo in push rulesFlorian Fischer2025-08-201-3/+3
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* improve wasm support during build timeFlorian Fischer2025-08-203-556/+6
| | | | | Copy wasm_exec.js bundled with the used go version. Generalise the wasm build rule.
* improve the READMEFlorian Fischer2025-08-201-12/+38
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* fix typo in german effectFlorian Fischer2025-08-202-2/+2
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* remove trailing dots from single effect statementsFlorian Fischer2025-08-2018-22/+22
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* use pdflatex and precompiled card headersFlorian Fischer2025-08-203-3/+22
| | | | This speeds up the compile time for the pdfs dramatically.
* use bash and fix erroneous expansion of escape sequencesFlorian Fischer2025-08-201-11/+11
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* improve code style slightlyFlorian Fischer2025-08-201-2/+2
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* introduce new boss typeFlorian Fischer2025-08-2011-33/+42
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* fix wasm target definitionFlorian Fischer2025-08-201-1/+1
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* improve type box alignmentFlorian Fischer2025-08-202-6/+6
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* strip double // from targetsFlorian Fischer2025-08-201-1/+1
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* s/Intensions Marke/Intensions-Marke/Florian Fischer2025-08-203-9/+9
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* explicitly use bash as shellFlorian Fischer2025-08-202-0/+3
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* document build dependenciesFlorian Fischer2025-08-201-0/+7
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* improve codeFlorian Fischer2025-08-204-8/+5
| | | | | | * explicitly ignore errors where appropriate * do not append in a loop * specify format string in Errorf
* add centering texct box to dummy uiFlorian Fischer2025-08-201-1/+7
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* make: use all as default target and run golangci-lint in each packageFlorian Fischer2025-08-201-5/+13
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* migrate to ebiten/v2/text/v2Florian Fischer2025-08-209-73/+79
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* finish the shy AIFlorian Fischer2025-08-204-14/+114
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* add clownfish implementationFlorian Fischer2025-08-201-0/+16
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* make walls not suitable for permanentsFlorian Fischer2025-08-201-0/+3
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* finish the target-oriented aiFlorian Fischer2025-08-205-39/+167
| | | | | | | | | Fix path selection choosing a to big step, since the next step was determined by the moving range and not the actually available movement tiles. Fix generating a target for the AI by introducing a dummy action to support "enemy" target constraints.
* improve and fix slow action timing checkFlorian Fischer2025-08-202-4/+10
| | | | | Do not allow to declare slow play actions in the client. Fix the slow action check in the game state.
* introduce game.State interface abstractionFlorian Fischer2025-08-2026-402/+514
| | | | | This allows to not use the internal game state directly from client code.
* remove equipment drop action from TODOFlorian Fischer2025-08-201-3/+1
| | | | it is currently not implemented by the rules
* make language of appear! more preciseFlorian Fischer2025-08-203-3/+3
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* support choosing a value for X when playing cards with variadic costsFlorian Fischer2025-08-201-9/+27
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* support calculating Costs including chosen variadic costsFlorian Fischer2025-08-201-3/+14
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* fix character range loop in cost parsingFlorian Fischer2025-08-201-1/+1
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* update the TODO since X spells are somewhat supportedFlorian Fischer2025-08-201-1/+1
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* make the wording on appear! more preciseFlorian Fischer2025-08-201-2/+2
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* add dummy-ui mod to test and play with ui componentsFlorian Fischer2025-08-203-3/+51
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