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* s/constrain/constraint/Florian Fischer2025-08-201-61/+61
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* fix IsValidAttack unit type assertionFlorian Fischer2025-08-201-1/+1
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* fix ai full action target selectionFlorian Fischer2025-08-201-4/+7
| | | | Only full actions with exactly one target were supported.
* change attack action target to 'attackable enemy permanent'Florian Fischer2025-08-202-3/+62
| | | | Implement attackable constraint.
* set textInput input value to the specified player nameFlorian Fischer2025-08-201-6/+6
| | | | | Only setting the label gives the user the wronmg impression and does not return any input.
* add text input and properly center textFlorian Fischer2025-08-207-37/+149
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* change unit attack representation and implement swordFlorian Fischer2025-08-206-21/+73
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* specify ActionCostFunc type to allow type assertionFlorian Fischer2025-08-201-1/+2
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* fix parsing of wandering aiFlorian Fischer2025-08-201-2/+2
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* add equipments and pile hooksFlorian Fischer2025-08-205-12/+83
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* add support for additional base actionsFlorian Fischer2025-08-202-7/+19
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* update latex for previous card changesFlorian Fischer2025-08-205-5/+5
| | | | | | Changes: kraken: fix angry_squid and sailfish kraken: fix not swimming dolphin
* add generic and 40x40 symbolsFlorian Fischer2025-08-2031-0/+2
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* intermediate commitFlorian Fischer2025-08-2061-28/+6701
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* fix melee typoFlorian Fischer2025-01-271-1/+1
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* slightly improve the languageFlorian Fischer2024-12-051-2/+2
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* fix css linkcolor selectorFlorian Fischer2024-12-051-1/+1
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* tiles: improve languageFlorian Fischer2024-10-021-2/+2
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* use literal blocks and 2 space indentation for rulesFlorian Fischer2024-03-262-104/+128
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* specify how to play permanents and discarding outstanding equipment EoTFlorian Fischer2024-03-262-5/+13
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* improve rulesFlorian Fischer2024-03-262-24/+41
| | | | | * add seperate action and buy phase section * fix typos
* exp1: fix times of reformer full actionFlorian Fischer2024-03-262-2/+2
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* kraken: add health to drowned sailorFlorian Fischer2024-03-263-2/+3
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* switch explosives buy and play costsFlorian Fischer2024-03-263-6/+6
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* fix tyrant card AI translationsFlorian Fischer2024-03-264-4/+4
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* link to cgitFlorian Fischer2024-03-161-2/+2
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* kraken: fix not swimming dolphinFlorian Fischer2023-01-261-1/+1
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* maps: use strip block chomp operatorFlorian Fischer2023-01-256-7/+6
| | | | | The YAML strip block chomp operator causes all trailing newlines to be stripped from the map definition.
* maps: add kraken start deckFlorian Fischer2023-01-251-1/+6
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* kraken: fix angry_squid and sailfishFlorian Fischer2023-01-252-2/+2
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* maps: remove duplicate entries from map symbolsFlorian Fischer2023-01-201-2/+0
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* rules: actually add condition to range statementFlorian Fischer2023-01-122-3/+2
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* potions: power up potion use by making it a free actionFlorian Fischer2022-12-282-4/+4
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* tyrant: fix closing hourFlorian Fischer2022-12-283-4/+4
| | | | | | When only closing the gate tiles the tower next to them are still passable rendering the card useless. To fix this also lock the towers.
* update pandoc flags for embedding pictures in the htmlFlorian Fischer2022-12-281-1/+1
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* improve card rules language and link to exmplenation cardFlorian Fischer2022-09-251-5/+6
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* fix typoFlorian Fischer2022-09-251-1/+1
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* improve the rules html pageFlorian Fischer2022-09-251-3/+5
| | | | | Clarify that the official rules are the English ones. Reword the describtion of the linked pages.
* improve English rulesFlorian Fischer2022-09-251-78/+81
| | | | | | | | | | | | * Be consistent wih puncuation (do no end items with '.') * Use more correct English capitalisation * Escape <> chars where needed * Be conistent with the font of 's (use normal font) * Improve the language and fix typos * Improve action phase algorithm * Specify when slow actions can be declared * Define activated permanents * Rename long-distance combat to ranged combat
* fix make sync-with-website target only copying one languageFlorian Fischer2022-04-021-1/+1
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* also rebuild rules on website with make targetFlorian Fischer2022-04-021-0/+1
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* add push! and specify push without an origin determined by a permanentFlorian Fischer2022-04-027-4/+45
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* add examples for pushing permanents on free but not available tilesFlorian Fischer2022-04-022-0/+2
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* minor improvementsFlorian Fischer2022-04-023-27/+28
| | | | | | * more rule highlights * typo fixes ...
* add push mechanicFlorian Fischer2022-04-0210-12/+94
| | | | | | | The push mechanic is heavily inspired by `Into the Breach`. Pushing a permanent moves it involuntarily in a straight line. On collisions units receive damage and permenents pushed onto free but unavailable tiles are destroyed.
* add make target to sync build cards with the websiteFlorian Fischer2022-03-311-0/+5
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* fixup! change how tokens and especially misinformations are handledFlorian Fischer2022-03-314-4/+4
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* change how tokens and especially misinformations are handledFlorian Fischer2022-03-317-18/+21
| | | | | | | | | | | Currently misinformation token are not working as intended, because they could not be part of a players deck because they are tokens. But it is a fundamental part of their design that they delute a players deck. So handle them like other real cards withou buycost like farmers. Specify that tokens can not exists in discard piles or decks and that cards without buy cost can not be part of stores or drafts.
* rules: define free and available tilesFlorian Fischer2022-02-252-18/+44
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* fix Verhuellt typoFlorian Fischer2022-02-151-1/+1
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