aboutsummaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAgeFilesLines
* fix format strings and run make fmtFlorian Fischer2025-08-203-18/+18
|
* introduce state-based actionFlorian Fischer2025-08-202-12/+15
| | | | | | | | State-based action are executed anytime a action resolved to handle events caused by the game state. Currently state-based actions only destroy unit with more damage than health.
* add distance > 0 assertionFlorian Fischer2025-08-201-0/+4
|
* move unit upkeep code to Unit onUpkeep hookFlorian Fischer2025-08-202-2/+5
|
* s/constrain/constraint/Florian Fischer2025-08-201-61/+61
|
* fix IsValidAttack unit type assertionFlorian Fischer2025-08-201-1/+1
|
* fix ai full action target selectionFlorian Fischer2025-08-201-4/+7
| | | | Only full actions with exactly one target were supported.
* change attack action target to 'attackable enemy permanent'Florian Fischer2025-08-202-3/+62
| | | | Implement attackable constraint.
* set textInput input value to the specified player nameFlorian Fischer2025-08-201-6/+6
| | | | | Only setting the label gives the user the wronmg impression and does not return any input.
* add text input and properly center textFlorian Fischer2025-08-207-37/+149
|
* change unit attack representation and implement swordFlorian Fischer2025-08-206-21/+73
|
* specify ActionCostFunc type to allow type assertionFlorian Fischer2025-08-201-1/+2
|
* fix parsing of wandering aiFlorian Fischer2025-08-201-2/+2
|
* add equipments and pile hooksFlorian Fischer2025-08-205-12/+83
|
* add support for additional base actionsFlorian Fischer2025-08-202-7/+19
|
* update latex for previous card changesFlorian Fischer2025-08-205-5/+5
| | | | | | Changes: kraken: fix angry_squid and sailfish kraken: fix not swimming dolphin
* add generic and 40x40 symbolsFlorian Fischer2025-08-2031-0/+2
|
* intermediate commitFlorian Fischer2025-08-2061-28/+6701
|
* fix melee typoFlorian Fischer2025-01-271-1/+1
|
* slightly improve the languageFlorian Fischer2024-12-051-2/+2
|
* fix css linkcolor selectorFlorian Fischer2024-12-051-1/+1
|
* tiles: improve languageFlorian Fischer2024-10-021-2/+2
|
* use literal blocks and 2 space indentation for rulesFlorian Fischer2024-03-262-104/+128
|
* specify how to play permanents and discarding outstanding equipment EoTFlorian Fischer2024-03-262-5/+13
|
* improve rulesFlorian Fischer2024-03-262-24/+41
| | | | | * add seperate action and buy phase section * fix typos
* exp1: fix times of reformer full actionFlorian Fischer2024-03-262-2/+2
|
* kraken: add health to drowned sailorFlorian Fischer2024-03-263-2/+3
|
* switch explosives buy and play costsFlorian Fischer2024-03-263-6/+6
|
* fix tyrant card AI translationsFlorian Fischer2024-03-264-4/+4
|
* link to cgitFlorian Fischer2024-03-161-2/+2
|
* kraken: fix not swimming dolphinFlorian Fischer2023-01-261-1/+1
|
* maps: use strip block chomp operatorFlorian Fischer2023-01-256-7/+6
| | | | | The YAML strip block chomp operator causes all trailing newlines to be stripped from the map definition.
* maps: add kraken start deckFlorian Fischer2023-01-251-1/+6
|
* kraken: fix angry_squid and sailfishFlorian Fischer2023-01-252-2/+2
|
* maps: remove duplicate entries from map symbolsFlorian Fischer2023-01-201-2/+0
|
* rules: actually add condition to range statementFlorian Fischer2023-01-122-3/+2
|
* potions: power up potion use by making it a free actionFlorian Fischer2022-12-282-4/+4
|
* tyrant: fix closing hourFlorian Fischer2022-12-283-4/+4
| | | | | | When only closing the gate tiles the tower next to them are still passable rendering the card useless. To fix this also lock the towers.
* update pandoc flags for embedding pictures in the htmlFlorian Fischer2022-12-281-1/+1
|
* improve card rules language and link to exmplenation cardFlorian Fischer2022-09-251-5/+6
|
* fix typoFlorian Fischer2022-09-251-1/+1
|
* improve the rules html pageFlorian Fischer2022-09-251-3/+5
| | | | | Clarify that the official rules are the English ones. Reword the describtion of the linked pages.
* improve English rulesFlorian Fischer2022-09-251-78/+81
| | | | | | | | | | | | * Be consistent wih puncuation (do no end items with '.') * Use more correct English capitalisation * Escape <> chars where needed * Be conistent with the font of 's (use normal font) * Improve the language and fix typos * Improve action phase algorithm * Specify when slow actions can be declared * Define activated permanents * Rename long-distance combat to ranged combat
* fix make sync-with-website target only copying one languageFlorian Fischer2022-04-021-1/+1
|
* also rebuild rules on website with make targetFlorian Fischer2022-04-021-0/+1
|
* add push! and specify push without an origin determined by a permanentFlorian Fischer2022-04-027-4/+45
|
* add examples for pushing permanents on free but not available tilesFlorian Fischer2022-04-022-0/+2
|
* minor improvementsFlorian Fischer2022-04-023-27/+28
| | | | | | * more rule highlights * typo fixes ...
* add push mechanicFlorian Fischer2022-04-0210-12/+94
| | | | | | | The push mechanic is heavily inspired by `Into the Breach`. Pushing a permanent moves it involuntarily in a straight line. On collisions units receive damage and permenents pushed onto free but unavailable tiles are destroyed.
* add make target to sync build cards with the websiteFlorian Fischer2022-03-311-0/+5
|