aboutsummaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAgeFilesLines
...
* show the winner after the game is doneFlorian Fischer2025-08-201-2/+30
|
* brighten the second player color to better see the symbolsFlorian Fischer2025-08-201-1/+1
|
* remove debug printFlorian Fischer2025-08-201-1/+0
|
* fix out of range king positionFlorian Fischer2025-08-201-1/+1
|
* set activePlayerId when adding the first new playerFlorian Fischer2025-08-201-4/+11
|
* add king tile assertionFlorian Fischer2025-08-201-0/+3
|
* improve x-effect parsingFlorian Fischer2025-08-207-27/+154
|
* improve UnitAI abort error messageFlorian Fischer2025-08-201-7/+15
|
* check the wincondition after the state based actionsFlorian Fischer2025-08-203-37/+88
|
* add boss type as unit specializationFlorian Fischer2025-08-202-3/+18
|
* panic if unit ai posts a nil actionFlorian Fischer2025-08-201-1/+3
|
* support street actionsFlorian Fischer2025-08-207-45/+253
|
* do not pass the map through the Attackable* function familyFlorian Fischer2025-08-203-10/+11
|
* improve english tile rulesFlorian Fischer2025-08-201-29/+33
|
* minor cleanup removing debug printsFlorian Fischer2025-08-203-6/+4
|
* implement tower tile effectFlorian Fischer2025-08-204-1/+129
|
* add doc comment for NewRoundSimpleButtonFlorian Fischer2025-08-201-0/+3
|
* remove debug printFlorian Fischer2025-08-201-3/+0
|
* do not pass nil selections to promptFlorian Fischer2025-08-201-0/+3
|
* present reset button on top of promptFlorian Fischer2025-08-202-3/+16
|
* reuse distance calculation implementationFlorian Fischer2025-08-202-27/+24
|
* do not consider houses as attackable tiles for ranged combatFlorian Fischer2025-08-201-1/+15
|
* implement reporters if there exist possible target optionsFlorian Fischer2025-08-201-4/+29
|
* prompt for all targets that allow a selectionFlorian Fischer2025-08-201-1/+1
|
* hide the store after declaring the buy actionFlorian Fischer2025-08-201-1/+10
|
* use canonical file names to retrieve card symbolsFlorian Fischer2025-08-202-3/+9
|
* add unit assertionFlorian Fischer2025-08-202-2/+8
|
* use common target error prefixFlorian Fischer2025-08-201-2/+2
|
* add doc stringFlorian Fischer2025-08-201-0/+1
|
* implement house tile effectFlorian Fischer2025-08-207-14/+92
|
* fix incorrect range calculationFlorian Fischer2025-08-202-1/+44
|
* rename cavalry archer symbolFlorian Fischer2025-08-202-0/+0
|
* add comments and action assertionFlorian Fischer2025-08-203-1/+7
|
* add more deck and farm area effect testsFlorian Fischer2025-08-202-2/+65
|
* add more AI testsFlorian Fischer2025-08-201-0/+71
|
* do not return nil actionsFlorian Fischer2025-08-201-4/+1
|
* detect end of unit AI actions and tap the unitFlorian Fischer2025-08-202-3/+18
|
* use suggested AI if no explicit desc is availableFlorian Fischer2025-08-201-1/+4
|
* fix Target.AllowSelection for '*' avtionsFlorian Fischer2025-08-201-3/+5
|
* implement "you control" target constraintFlorian Fischer2025-08-204-8/+87
|
* fix broken permanent initializationsFlorian Fischer2025-08-205-11/+27
|
* panic if we try to resolve an unknown card typeFlorian Fischer2025-08-201-1/+1
|
* add comment about broken big card gridsFlorian Fischer2025-08-202-0/+3
|
* modernize and add new random deck functionFlorian Fischer2025-08-201-3/+15
|
* allow more flexible player creationFlorian Fischer2025-08-201-8/+19
|
* fix king map preparationFlorian Fischer2025-08-207-14/+33
|
* add simple ai implementationFlorian Fischer2025-08-204-2/+199
|
* change move action representationFlorian Fischer2025-08-201-2/+2
|
* fix handling of straight streetsFlorian Fischer2025-08-201-3/+5
|
* remove player color from game codeFlorian Fischer2025-08-2011-29/+28
|