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path: root/go/game/cardImplementations_test.go
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* fix relic triggering in all upkeepsFlorian Fischer2025-10-181-0/+7
* support phase change triggers and implement relicFlorian Fischer2025-10-181-0/+47
* implement spell target parsing and magic/no!Florian Fischer2025-09-081-0/+19
* support explicitly winning and implement Approach Supremacy!Florian Fischer2025-09-081-0/+27
* fix shield implementation by removing superfluous whitespaceFlorian Fischer2025-09-061-0/+13
* implement magic/pierce!Florian Fischer2025-09-051-0/+37
* fix that granting effects are considered x effectsFlorian Fischer2025-09-051-0/+25
* implement discard event and reformerFlorian Fischer2025-09-051-0/+48
* implement power_to_the_people!Florian Fischer2025-09-041-0/+21
* implement recycle!Florian Fischer2025-09-041-0/+29
* update the YAML map definitions in the game testsFlorian Fischer2025-09-041-3/+3
* implement the patricianFlorian Fischer2025-09-031-0/+40
* remove global test state and boiler plateFlorian Fischer2025-08-221-33/+7
* fix and test the banner implementationFlorian Fischer2025-08-221-0/+29
* use slog and add game log handler callbackFlorian Fischer2025-08-201-2/+0
* fix armor parsing and effective XEffect calculationFlorian Fischer2025-08-201-0/+23
* implement mace and add damage dealt events/triggersFlorian Fischer2025-08-201-0/+42
* update missionaryFlorian Fischer2025-08-201-0/+59
* consider houses when determining damage for a tileFlorian Fischer2025-08-201-2/+7
* add support for flexible attacksFlorian Fischer2025-08-201-0/+63
* minor code improvements reported by golangci-lintFlorian Fischer2025-08-201-2/+2
* add pioneer implementation test caseFlorian Fischer2025-08-201-0/+65