| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | fix relic triggering in all upkeeps | Florian Fischer | 2025-10-18 | 1 | -0/+7 |
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| * | support phase change triggers and implement relic | Florian Fischer | 2025-10-18 | 1 | -0/+47 |
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| * | implement spell target parsing and magic/no! | Florian Fischer | 2025-09-08 | 1 | -0/+19 |
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| * | support explicitly winning and implement Approach Supremacy! | Florian Fischer | 2025-09-08 | 1 | -0/+27 |
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| * | fix shield implementation by removing superfluous whitespace | Florian Fischer | 2025-09-06 | 1 | -0/+13 |
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| * | implement magic/pierce! | Florian Fischer | 2025-09-05 | 1 | -0/+37 |
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| * | fix that granting effects are considered x effects | Florian Fischer | 2025-09-05 | 1 | -0/+25 |
| | | | | | X effects have to start with the X value or the keyword. | ||||
| * | implement discard event and reformer | Florian Fischer | 2025-09-05 | 1 | -0/+48 |
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| * | implement power_to_the_people! | Florian Fischer | 2025-09-04 | 1 | -0/+21 |
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| * | implement recycle! | Florian Fischer | 2025-09-04 | 1 | -0/+29 |
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| * | update the YAML map definitions in the game tests | Florian Fischer | 2025-09-04 | 1 | -3/+3 |
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| * | implement the patrician | Florian Fischer | 2025-09-03 | 1 | -0/+40 |
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| * | remove global test state and boiler plate | Florian Fischer | 2025-08-22 | 1 | -33/+7 |
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| * | fix and test the banner implementation | Florian Fischer | 2025-08-22 | 1 | -0/+29 |
| | | | | | Fixes: 0667db9e5a765cbd1eec90b63fb8cd0a6e0a2dc7 | ||||
| * | use slog and add game log handler callback | Florian Fischer | 2025-08-20 | 1 | -2/+0 |
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| * | fix armor parsing and effective XEffect calculation | Florian Fischer | 2025-08-20 | 1 | -0/+23 |
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| * | implement mace and add damage dealt events/triggers | Florian Fischer | 2025-08-20 | 1 | -0/+42 |
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| * | update missionary | Florian Fischer | 2025-08-20 | 1 | -0/+59 |
| | | | | | | | | Limit the range of the missionary's full action but increase its effectivnes. The missionary could only really be used unthreatened over multiple turns. Since any unit can be disbanded during upkeep before it is evangelized, the missionary is only a slow destroy effect. Now it is way more potent controlling cheaper units with the first action but it has to be close to the enemy unit making it more vulnerable. | ||||
| * | consider houses when determining damage for a tile | Florian Fischer | 2025-08-20 | 1 | -2/+7 |
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| * | add support for flexible attacks | Florian Fischer | 2025-08-20 | 1 | -0/+63 |
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| * | minor code improvements reported by golangci-lint | Florian Fischer | 2025-08-20 | 1 | -2/+2 |
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| * | add pioneer implementation test case | Florian Fischer | 2025-08-20 | 1 | -0/+65 |
