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path: root/go/game/map.go
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* replace yaml.v3 with goccy/go-yamlFlorian Fischer2025-09-041-4/+6
* switch exp/slices to slices moduleFlorian Fischer2025-09-031-2/+1
* fix order of selector chars for the tower tileFlorian Fischer2025-08-221-1/+1
* remove type identifier from array initializationFlorian Fischer2025-08-221-6/+6
* add random map generation to the random challengeFlorian Fischer2025-08-211-0/+180
* use slog and add game log handler callbackFlorian Fischer2025-08-201-2/+2
* load assets from muhq.space when using a release buildFlorian Fischer2025-08-201-5/+4
* load resources from muhq.spaceFlorian Fischer2025-08-201-2/+3
* add random challange aupport to the clientFlorian Fischer2025-08-201-0/+6
* add king tile assertionFlorian Fischer2025-08-201-0/+3
* minor cleanup removing debug printsFlorian Fischer2025-08-201-1/+1
* fix king map preparationFlorian Fischer2025-08-201-7/+10
* support king gamesFlorian Fischer2025-08-201-25/+44
* improve codeFlorian Fischer2025-08-201-1/+1
* introduce game.State interface abstractionFlorian Fischer2025-08-201-2/+2
* improve tile connection detectionFlorian Fischer2025-08-201-26/+13
* intermediate commitFlorian Fischer2025-08-201-8/+0
* intermediate commitFlorian Fischer2025-08-201-0/+4
* fix some warnings reported by golang-ciFlorian Fischer2025-08-201-1/+1
* intermediate commitFlorian Fischer2025-08-201-0/+303