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path: root/go/game/map.go
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* replace yaml.v3 with goccy/go-yamlFlorian Fischer2025-09-041-4/+6
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* switch exp/slices to slices moduleFlorian Fischer2025-09-031-2/+1
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* fix order of selector chars for the tower tileFlorian Fischer2025-08-221-1/+1
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* remove type identifier from array initializationFlorian Fischer2025-08-221-6/+6
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* add random map generation to the random challengeFlorian Fischer2025-08-211-0/+180
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* use slog and add game log handler callbackFlorian Fischer2025-08-201-2/+2
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* load assets from muhq.space when using a release buildFlorian Fischer2025-08-201-5/+4
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* load resources from muhq.spaceFlorian Fischer2025-08-201-2/+3
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* add random challange aupport to the clientFlorian Fischer2025-08-201-0/+6
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* add king tile assertionFlorian Fischer2025-08-201-0/+3
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* minor cleanup removing debug printsFlorian Fischer2025-08-201-1/+1
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* fix king map preparationFlorian Fischer2025-08-201-7/+10
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* support king gamesFlorian Fischer2025-08-201-25/+44
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* improve codeFlorian Fischer2025-08-201-1/+1
| | | | | | * explicitly ignore errors where appropriate * do not append in a loop * specify format string in Errorf
* introduce game.State interface abstractionFlorian Fischer2025-08-201-2/+2
| | | | | This allows to not use the internal game state directly from client code.
* improve tile connection detectionFlorian Fischer2025-08-201-26/+13
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* intermediate commitFlorian Fischer2025-08-201-8/+0
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* intermediate commitFlorian Fischer2025-08-201-0/+4
| | | | adding area effects and hooks for permanents entering and leaving tiles
* fix some warnings reported by golang-ciFlorian Fischer2025-08-201-1/+1
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* intermediate commitFlorian Fischer2025-08-201-0/+303