| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | support explicitly winning and implement Approach Supremacy! | Florian Fischer | 2025-09-08 | 1 | -0/+10 |
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| * | add more events | Florian Fischer | 2025-08-20 | 1 | -1/+2 |
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| * | reset an action's targets after resolving it | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
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| * | check the wincondition after the state based actions | Florian Fischer | 2025-08-20 | 1 | -3/+14 |
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| * | introduce game.State interface abstraction | Florian Fischer | 2025-08-20 | 1 | -2/+2 |
| | | | | | | This allows to not use the internal game state directly from client code. | ||||
| * | only pop an action if all players have passed priority | Florian Fischer | 2025-08-20 | 1 | -1/+2 |
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| * | reset an action's targets after broadcasting its resolution | Florian Fischer | 2025-08-20 | 1 | -5/+7 |
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| * | export less methods | Florian Fischer | 2025-08-20 | 1 | -3/+3 |
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| * | replace Fatalf with Panicf | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
| | | | | | Panicf includes a stacktrace and causes a debugger to halt. | ||||
| * | intermediate commit | Florian Fischer | 2025-08-20 | 1 | -1/+6 |
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| * | introduce state-based action | Florian Fischer | 2025-08-20 | 1 | -3/+4 |
| | | | | | | | | | State-based action are executed anytime a action resolved to handle events caused by the game state. Currently state-based actions only destroy unit with more damage than health. | ||||
| * | intermediate commit | Florian Fischer | 2025-08-20 | 1 | -0/+46 |
