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path: root/go/game/stack.go
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* support explicitly winning and implement Approach Supremacy!Florian Fischer2025-09-081-0/+10
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* add more eventsFlorian Fischer2025-08-201-1/+2
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* reset an action's targets after resolving itFlorian Fischer2025-08-201-1/+1
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* check the wincondition after the state based actionsFlorian Fischer2025-08-201-3/+14
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* introduce game.State interface abstractionFlorian Fischer2025-08-201-2/+2
| | | | | This allows to not use the internal game state directly from client code.
* only pop an action if all players have passed priorityFlorian Fischer2025-08-201-1/+2
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* reset an action's targets after broadcasting its resolutionFlorian Fischer2025-08-201-5/+7
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* export less methodsFlorian Fischer2025-08-201-3/+3
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* replace Fatalf with PanicfFlorian Fischer2025-08-201-1/+1
| | | | Panicf includes a stacktrace and causes a debugger to halt.
* intermediate commitFlorian Fischer2025-08-201-1/+6
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* introduce state-based actionFlorian Fischer2025-08-201-3/+4
| | | | | | | | State-based action are executed anytime a action resolved to handle events caused by the game state. Currently state-based actions only destroy unit with more damage than health.
* intermediate commitFlorian Fischer2025-08-201-0/+46