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path: root/go/game/state.go
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* finish the target-oriented aiFlorian Fischer2025-01-271-2/+3
* improve and fix slow action timing checkFlorian Fischer2025-01-271-4/+6
* introduce game.State interface abstractionFlorian Fischer2025-01-271-107/+189
* pass the PlayAction to the cards onPlay implementationsFlorian Fischer2025-01-271-2/+5
* fix trigger ordering for kraken AI always sending PassPriorityFlorian Fischer2025-01-271-2/+7
* emit target and death eventsFlorian Fischer2025-01-271-0/+12
* run state based actions before players receive priorityFlorian Fischer2025-01-271-0/+1
* prompt the user to order its triggersFlorian Fischer2025-01-271-7/+38
* add skeleton for triggers and triggered actionsFlorian Fischer2025-01-271-1/+46
* remove unused members and make EotEffects privateFlorian Fischer2025-01-271-7/+4
* implement equipment with next unit play optionFlorian Fischer2025-01-271-34/+50
* intermediate commitFlorian Fischer2025-01-271-4/+39
* intermeditae commitFlorian Fischer2025-01-271-3/+13
* fixup! validate equip and switch actionsFlorian Fischer2025-01-271-6/+7
* validate equip and switch actionsFlorian Fischer2025-01-271-1/+39
* export less methodsFlorian Fischer2025-01-271-16/+16
* implement unit and artifact switch actionFlorian Fischer2025-01-271-0/+11
* replace Fatalf with PanicfFlorian Fischer2025-01-271-3/+3
* implement the basics of the rest of the base cardsFlorian Fischer2025-01-271-0/+12
* intermediate commitFlorian Fischer2025-01-271-3/+15
* intermediate commitFlorian Fischer2025-01-271-17/+19
* remove card from hand when declaring a play actionFlorian Fischer2025-01-271-0/+3
* intermediate commitFlorian Fischer2025-01-271-4/+5
* intermediate commitFlorian Fischer2025-01-271-3/+5
* intermediate commitFlorian Fischer2025-01-271-6/+14
* add simple spell supportFlorian Fischer2025-01-271-0/+2
* fix some warnings reported by golang-ciFlorian Fischer2025-01-271-1/+1
* improve permanent pile supportFlorian Fischer2025-01-271-6/+6
* introduce state-based actionFlorian Fischer2025-01-271-9/+11
* fix IsValidAttack unit type assertionFlorian Fischer2025-01-271-1/+1
* change unit attack representation and implement swordFlorian Fischer2025-01-271-3/+3
* intermediate commitFlorian Fischer2025-01-271-32/+38
* intermediate commitFlorian Fischer2025-01-271-4/+2
* intermediate commitFlorian Fischer2025-01-271-24/+36
* intermeditae commitFlorian Fischer2025-01-271-48/+210
* intermediate commitFlorian Fischer2025-01-271-33/+68
* intermediate commitFlorian Fischer2025-01-271-23/+164
* intermediate commitFlorian Fischer2025-01-271-3/+3
* intermediate commitFlorian Fischer2025-01-271-5/+72
* implement unit movementFlorian Fischer2025-01-271-8/+28
* intermediate commitFlorian Fischer2025-01-271-0/+12