| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | support phase change triggers and implement relic | Florian Fischer | 2025-10-18 | 1 | -0/+16 |
| | | |||||
| * | implement discard event and reformer | Florian Fischer | 2025-09-05 | 1 | -0/+24 |
| | | |||||
| * | switch exp/slices to slices module | Florian Fischer | 2025-09-03 | 1 | -1/+1 |
| | | |||||
| * | add more events | Florian Fischer | 2025-08-20 | 1 | -86/+1 |
| | | |||||
| * | implement mace and add damage dealt events/triggers | Florian Fischer | 2025-08-20 | 1 | -6/+85 |
| | | |||||
| * | use any instead of interface{} | Florian Fischer | 2025-08-20 | 1 | -10/+10 |
| | | |||||
| * | minor code improvements reported by golangci-lint | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
| | | |||||
| * | improve code | Florian Fischer | 2025-08-20 | 1 | -4/+1 |
| | | | | | | | * explicitly ignore errors where appropriate * do not append in a loop * specify format string in Errorf | ||||
| * | introduce game.State interface abstraction | Florian Fischer | 2025-08-20 | 1 | -5/+5 |
| | | | | | | This allows to not use the internal game state directly from client code. | ||||
| * | add new trigger and event implementations | Florian Fischer | 2025-08-20 | 1 | -8/+78 |
| | | |||||
| * | prompt the user to order its triggers | Florian Fischer | 2025-08-20 | 1 | -3/+3 |
| | | | | | | | | | All TriggeredAction are passed in the wrapper action DeclareTriggeredActionsAction to the controller of the triggers. It is expected to receive an ordered list back from the user again wrapped in a DeclareTriggeredActionsAction. The triggered actions will be declared in from first to last. | ||||
| * | add skeleton for triggers and triggered actions | Florian Fischer | 2025-08-20 | 1 | -0/+90 |
