aboutsummaryrefslogtreecommitdiff
path: root/go/game/unit_test.go
Commit message (Expand)AuthorAgeFilesLines
* update the YAML map definitions in the game testsFlorian Fischer2025-09-041-2/+2
* remove global test state and boiler plateFlorian Fischer2025-08-221-8/+3
* support parsing of simple equipment effectsFlorian Fischer2025-08-201-2/+2
* add support for flexible attacksFlorian Fischer2025-08-201-2/+2
* minor code improvements reported by golangci-lintFlorian Fischer2025-08-201-5/+2
* improve x-effect parsingFlorian Fischer2025-08-201-0/+9
* do not pass the map through the Attackable* function familyFlorian Fischer2025-08-201-3/+3
* implement tower tile effectFlorian Fischer2025-08-201-0/+50
* add unit assertionFlorian Fischer2025-08-201-2/+1
* remove player color from game codeFlorian Fischer2025-08-201-1/+1
* finish the shy AIFlorian Fischer2025-08-201-1/+1
* introduce game.State interface abstractionFlorian Fischer2025-08-201-9/+10
* implement equipment with next unit play optionFlorian Fischer2025-08-201-3/+3
* intermediate commitFlorian Fischer2025-08-201-2/+2
* export less methodsFlorian Fischer2025-08-201-1/+1
* add dummy player to unit testsFlorian Fischer2025-08-201-3/+6
* intermediate commitFlorian Fischer2025-08-201-0/+6
* fix some warnings reported by golang-ciFlorian Fischer2025-08-201-1/+1
* improve permanent pile supportFlorian Fischer2025-08-201-0/+12
* support crewingFlorian Fischer2025-08-201-0/+60